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{{Creature Table
 
{{Creature Table
| creature=
+
|creature=
| style=
+
|style=
| size=Medium | type=[[SRD:Undead Type|Undead]] ([[SRD:Incorporeal Subtype|Incorporeal]])
+
|size=Medium |type=[[SRD:Undead Type|Undead]] |subtypes=[[SRD:Incorporeal Subtype|Incorporeal]]
| hd=7d12 | hp=45
+
|hd=7d12 |hp=45
| init=+7
+
|init=+7
| speed=40 ft. (8 squares), fly 80 ft. (perfect)
+
|speed=40 ft. (8 squares), fly 80 ft. (perfect)
| ac=15 (+3 [[SRD:Dexterity|Dex]], +2 deflection) | touch=15 | flat=13
+
|ac=15 (+3 [[SRD:Dexterity|Dex]], +2 deflection) |touch=15 |flat=13
| bab=+3 | grapple=—
+
|bab=+3 |grapple=—
| at=[[SRD:Incorporeal|Incorporeal]] touch +6 melee (1d8 plus [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]])
+
|at=[[SRD:Incorporeal|Incorporeal]] touch +6 melee (1d8 plus [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]])
| full_at=[[SRD:Incorporeal|Incorporeal]] touch +6 melee (1d8 plus [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]])
+
|full_at=[[SRD:Incorporeal|Incorporeal]] touch +6 melee (1d8 plus [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]])
| space=5 ft. | reach=5 ft.
+
|space=5 ft. |reach=5 ft.
| sa=[[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]], create spawn
+
|sa=[[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]], create spawn
| sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Incorporeal|incorporeal]] traits, +2 [[SRD:Turn Resistance|turn resistance]], sunlight powerlessness, [[SRD:Undead Type|undead traits]], unnatural aura
+
|sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Incorporeal|incorporeal]] traits, +2 [[SRD:Turn Resistance|turn resistance]], sunlight powerlessness, [[SRD:Undead Type|undead traits]], unnatural aura
| fort=+2 | ref=+5 | will=+7
+
|fort=+2 |ref=+5 |will=+7
| | str=—| dex=16| con=—| int=14| wis=14| cha=15
+
||str=—|dex=16|con=—|int=14|wis=14|cha=15
| skills=[[SRD:Hide Skill|Hide]] +13, [[SRD:Intimidate Skill|Intimidate]] +12, [[SRD:Knowledge Skill|Knowledge]] (religion) +12, [[SRD:Listen Skill|Listen]] +14, [[SRD:Search Skill|Search]] +12, [[SRD:Spot Skill|Spot]] +14, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks)
+
|skills=[[SRD:Hide Skill|Hide]] +13, [[SRD:Intimidate Skill|Intimidate]] +12, [[SRD:Knowledge Skill|Knowledge]] (religion) +12, [[SRD:Listen Skill|Listen]] +14, [[SRD:Search Skill|Search]] +12, [[SRD:Spot Skill|Spot]] +14, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks)
| feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Improved Initiative|Improved Initiative]]
+
|feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Improved Initiative|Improved Initiative]]
| env=Any land and underground
+
|env=Any land and underground
| org=Solitary, gang (2–4), or swarm (6–11)
+
|org=Solitary, gang (2–4), or swarm (6–11)
| cr=7
+
|cr=7
| treas=None
+
|treas=None
| align=Always [[SRD:Lawful Evil|lawful evil]]
+
|align=Always [[SRD:Lawful Evil|lawful evil]]
| adv=8–14 [[SRD:Hit Dice|HD]] (Medium)
+
|adv=8–14 [[SRD:Hit Dice|HD]] (Medium)
| la=—
+
|la=—
 
}}
 
}}
 
A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual’s face in a painting or a drawing. In many cases, the evidence of a violent death is visible on its body. A spectre is roughly human-sized and is weightless.
 
A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual’s face in a painting or a drawing. In many cases, the evidence of a violent death is visible on its body. A spectre is roughly human-sized and is weightless.

Revision as of 22:02, 5 December 2009

This material is published under the OGL

SPECTRE

Template:Creature Table A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual’s face in a painting or a drawing. In many cases, the evidence of a violent death is visible on its body. A spectre is roughly human-sized and is weightless.

COMBAT

In close combat a spectre attacks with its numbing, life-draining touch. It makes full use of its incorporeal nature, moving through walls, ceilings, and floors as it attacks.

Energy Drain (Su): Living creatures hit by a spectre’s incorporeal touch attack gain two negative levels. The DC is 15 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the spectre gains 5 temporary hit points.

Create Spawn (Su): Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. Spawn are under the command of the spectre that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Sunlight Powerlessness (Ex): Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and can take only a single standard action in a round.



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