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<noinclude> {{OGL Top}} =SPECTRE= </noinclude> {{3.5e Monster Classic |monster=Spectre |style= |size=Medium |type=Undead |subtypes=Incorporeal |hd=7d12 |hp=45 |init=+7 |speed=40 ft. (8 squares), fly 80 ft. (perfect) |ac=15 (+3 [[SRD:Dexterity|Dex]], +2 deflection) |touch=15 |flat=13 |bab=+3 |grapple=— |at=[[SRD:Incorporeal|Incorporeal]] touch +6 melee (1d8 plus [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]]) |full_at=[[SRD:Incorporeal|Incorporeal]] touch +6 melee (1d8 plus [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]]) |space=5 ft. |reach=5 ft. |sa=[[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]], create spawn |sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Incorporeal|incorporeal]] traits, +2 [[SRD:Turn Resistance|turn resistance]], sunlight powerlessness, [[SRD:Undead Type|undead traits]], unnatural aura |fort=+2 |ref=+5 |will=+7 ||str=—|dex=16|con=—|int=14|wis=14|cha=15 |skills=[[SRD:Hide Skill|Hide]] +13, [[SRD:Intimidate Skill|Intimidate]] +12, [[SRD:Knowledge Skill|Knowledge]] (religion) +12, [[SRD:Listen Skill|Listen]] +14, [[SRD:Search Skill|Search]] +12, [[SRD:Spot Skill|Spot]] +14, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks) |feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Improved Initiative|Improved Initiative]] |env=Any land and underground |org=Solitary, gang (2–4), or swarm (6–11) |cr=7 |treas=None |align=Always [[SRD:Lawful Evil|lawful evil]] |adv=8–14 [[SRD:Hit Dice|HD]] (Medium) |la=— }} <noinclude> A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual’s face in a painting or a drawing. In many cases, the evidence of a violent death is visible on its body. A spectre is roughly human-sized and is weightless. ===COMBAT=== In close combat a spectre attacks with its numbing, life-draining touch. It makes full use of its [[SRD:Incorporeal|incorporeal]] nature, moving through walls, ceilings, and floors as it attacks. '''[[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy Drain]] ([[SRD:Su|Su]]):''' Living creatures hit by a spectre’s [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch attack]] gain two [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]]s. The [[SRD:DC|DC]] is 15 for the [[SRD:Saving Throw|Fortitude save]] to remove a [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]]. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. For each such [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]] bestowed, the spectre gains 5 [[SRD:Temporary Hit Points|temporary hit points]]. '''Create Spawn ([[SRD:Su|Su]]):''' Any [[SRD:Humanoid Type|humanoid]] slain by a spectre becomes a spectre in 1d4 rounds. Spawn are under the [[SRD:Command|command]] of the spectre that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. '''Unnatural Aura ([[SRD:Su|Su]]):''' [[SRD:Animal Type|Animals]], whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain [[SRD:Panicked|panicked]] as long as they are within that range. '''Sunlight Powerlessness ([[SRD:Ex|Ex]]):''' Spectres are powerless in natural sunlight (not merely a ''[[SRD:Daylight|daylight]]'' spell) and flee from it. A spectre caught in sunlight cannot attack and can take only a single [[SRD:Standard Actions|standard action]] in a [[SRD:Round|round]]. ---- {{SRD Creature Breadcrumb}} {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} [[Category:SRD]] [[Category:OGL]] [[Category:Monster]] [[Category:Any Land|{{BASEPAGENAME}}]] </noinclude>
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