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{{OGL Top}} {{3.5e Spell | name=Soul Bind | school=Necromancy | lvl=[[SRD:Cleric Spell List|Clr]] 9, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9 | comp=V, S, F | casttime=1 [[SRD:Standard Actions|standard action]] | range=Close (25 ft. + 5 ft./2 levels) | tsea=t | subj=Corpse | dur=Permanent | save=[[SRD:Saving Throw|Will]] negates | sr=No }} You draw the soul from a newly [[SRD:Dead|dead]] body and imprison it in a black sapphire gem. The subject must have been [[SRD:Dead|dead]] no more than 1 [[SRD:Round|round]] per [[SRD:Caster Level|caster level]]. The soul, once trapped in the gem, cannot be returned through ''[[SRD:Clone|clone]], [[SRD:Raise Dead|raise dead]], [[SRD:Reincarnate|reincarnation]], [[SRD:Resurrection|resurrection]], [[SRD:True Resurrection|true resurrection]],'' or even a ''[[SRD:Miracle|miracle]] ''or a ''[[SRD:Wish|wish]]. ''Only by destroying the gem or dispelling the spell on the gem can one free the soul (which is then still dead). ''Focus: ''A black sapphire of at least 1,000 gp value for every [[SRD:Hit Dice|Hit Die]] possessed by the creature whose soul is to be bound. If the gem is not valuable enough, it shatters when the binding is attempted. (While creatures have no concept of level or [[SRD:Hit Dice|Hit Dice]] as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more [[SRD:Hit Dice|Hit Dice]].) {{SRD Spell Footer}} [[Category:Cleric 9|{{BASEPAGENAME}}]] [[Category:Sorcerer/Wizard 9|{{BASEPAGENAME}}]] [[Category:Necromancy School|{{BASEPAGENAME}}]]
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