SRD:Sleet Storm
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| This material is published under the OGL |
{{#set:School=Conjuration }}
| Conjuration ({{#arraymap: Creation|, |x|{{#set:Subschool=x}}x}}) [{{#arraymap: Cold|, |x|Descriptor::x}}] | |
| Level: | {{#arraymap: Drd 3, Sor/Wiz 3, Weather 4|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 standard action |
| Range: | Long (400 ft. + 40 ft./level){{#set:Range=Other}} |
| Area: | Cylinder (40-ft. radius, 20 ft. high) |
| Duration: | 1 round/level |
| Saving Throw: | None |
| Spell Resistance: | No |
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
The sleet extinguishes torches and small fires.
Arcane Material Component: A pinch of dust and a few drops of water.
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