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Changes: SRD:Sleet Storm

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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
 
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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Sleet Storm
 
| name=Sleet Storm
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Creation|Creation]])
+
| school=Conjuration
  +
| subschool=Creation
 
| desc=[[SRD:Cold Effect|Cold]]
 
| desc=[[SRD:Cold Effect|Cold]]
 
| lvl=[[SRD:Druid Spell List|Drd]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3, [[SRD:Weather Domain|Weather]] 4
 
| lvl=[[SRD:Druid Spell List|Drd]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3, [[SRD:Weather Domain|Weather]] 4

Latest revision as of 03:18, January 9, 2010

This material is published under the OGL

{{#set:School=Conjuration }}

Sleet Storm
Conjuration ({{#arraymap: Creation|, |x|{{#set:Subschool=x}}x}}) [{{#arraymap: Cold|, |x|Descriptor::x}}]
Level: {{#arraymap: Drd 3, Sor/Wiz 3, Weather 4|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level){{#set:Range=Other}}
Area: Cylinder (40-ft. radius, 20 ft. high)
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No


Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).

The sleet extinguishes torches and small fires.

Arcane Material Component: A pinch of dust and a few drops of water.



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