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Changes: SRD:Sleep


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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
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{{OGL Top}}
{{OGL Top}}
{{3.5e Spell
| name=Sleep
| name=Sleep
| school=[[SRD:Enchantment School|Enchantment]] ([[SRD:Enchantment School#Compulsion|Compulsion]])
| school=Enchantment
| subschool=Compulsion
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]
| lvl=[[SRD:Assassin Spell List|Asn]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1
| lvl=[[SRD:Assassin Spell List|Asn]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1

Latest revision as of 02:51, January 9, 2010

This material is published under the OGL

{{#set:School=Enchantment }}

Enchantment ({{#arraymap: Compulsion|, |x|{{#set:Subschool=x}}x}}) [{{#arraymap: Mind-Affecting|, |x|Descriptor::x}}]
Level: {{#arraymap: Asn 1, Brd 1, Sor/Wiz 1|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 round
Range: Medium (100 ft. + 10 ft./level){{#set:Range=Other}}
Area: One or more living creatures within a 10-ft.-radius burst
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes

A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.

Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.

Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).

Sleep does not target unconscious creatures, constructs, or undead creatures.

Material Component: A pinch of fine sand, rose petals, or a live cricket.

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