Fandom

Dungeons and Dragons Wiki

SRD:Sirrush

9,976pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This material is published under the OGL

SIRRUSHEdit

Size/Type: Large Magical Beast
Hit Dice: 40d10+680 (900 hp hp)
Initiative: +23 (+15 Dex, +8 Superior Initiative)
Speed: 90 ft.
Armor Class: 44 (+15 Dex, –1 size, +20 natural), touch 24, flat-footed 39
Base Attack/Grapple: +40/+60
Attack: Claw +56 (2d6+16/19–20 (+1d6 on critical hit)) melee
Full Attack: 4 claws +56 (2d6+16/19–20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, stunning roar
Special Qualities: Blindsight 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10
Saves: Fort +39, Ref +37, Will +27
Abilities: Str 42, Dex 40, Con 44, Int 21, Wis 38, Cha 28
Skills: Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57
Feats: Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment: Any
Organization: Solitary, pair, or pack (4–9 sirrushes and 1–2 three-headed sirrushes)
Challenge Rating: 24
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 41–50 HD (Large), 51–60 HD (Huge), 61+ HD (Gargantuan)
Level Adjustment:

Sirrushes speak Sylvan and Draconic.

A sirrush’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

COMBATEdit

Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is

Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action.

Headloss Resistance (Ex): A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker’s str=modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).



Back to Main PageSystem Reference DocumentCreatures

Also on Fandom

Random Wiki