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<noinclude>{{OGL Top}} </noinclude>===[[SRD:Saving Throw (Spell Descriptor)|Saving Throw]]=== Usually a harmful spell allows a target to make a [[SRD:Saving Throw|saving throw]] to avoid some or all of the effect. The [[SRD:Saving Throw|Saving Throw]] entry in a spell description defines which type of [[SRD:Saving Throw|saving throw]] the spell allows and describes how [[SRD:Saving Throw|saving throws]] against the spell work. =====Negates===== The spell has no effect on a subject that makes a successful [[SRD:Saving Throw|saving throw]]. =====Partial===== The spell causes an effect on its subject. A successful [[SRD:Saving Throw|saving throw]] means that some lesser effect occurs. =====Half===== The spell deals damage, and a successful [[SRD:Saving Throw|saving throw]] halves the damage taken ([[SRD:Round|round]] down). =====None===== No [[SRD:Saving Throw|saving throw]] is allowed. =====Disbelief===== A successful save lets the subject ignore the effect. =====(object)===== The spell can be cast on objects, which receive [[SRD:Saving Throw|saving throws]] only if they are magical or if they are attended (held, worn, grasped, or the like) by a creature resisting the spell, in which case the object uses the creature’s [[SRD:Saving Throw|saving throw]] bonus unless its own bonus is greater. (This notation does not mean that a spell can be cast only on objects. Some spells of this sort can be cast on creatures or objects.) A magic item’s [[SRD:Saving Throw|saving throw]] bonuses are each equal to 2 + one-half the item’s [[SRD:Caster Level|caster level]]. =====(harmless)===== The spell is usually beneficial, not harmful, but a targeted creature can attempt a [[SRD:Saving Throw|saving throw]] if it desires. =====Saving Throw Difficulty Class===== A [[SRD:Saving Throw|saving throw]] against your spell has a [[SRD:DC|DC]] of 10 + the level of the spell + your bonus for the relevant ability ([[SRD:Intelligence|Intelligence]] for a [[SRD:Wizard|wizard]], [[SRD:Charisma|Charisma]] for a [[SRD:Sorcerer|sorcerer]] or [[SRD:Bard|bard]], or [[SRD:Wisdom|Wisdom]] for a [[SRD:Cleric|cleric]], [[SRD:Druid|druid]], [[SRD:Paladin|paladin]], or [[SRD:Ranger|ranger]]). A spell’s level can vary depending on your [[SRD:Class|class]]. Always use the [[SRD:Spell Level|spell level]] applicable to your [[SRD:Class|class]]. =====Succeeding on a Saving Throw===== A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature’s [[SRD:Saving Throw|saving throw]] succeeds against a targeted spell you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells. =====Automatic Failures and Successes===== A natural 1 (the d20 comes up 1) on a [[SRD:Saving Throw|saving throw]] is always a failure, and the spell may cause damage to exposed items (see Items Surviving after a [[SRD:Saving Throw|Saving Throw]], below). A natural 20 (the d20 comes up 20) is always a success. =====Voluntarily Giving up a Saving Throw===== A creature can voluntarily forego a [[SRD:Saving Throw|saving throw]] and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality. =====Items Surviving after a Saving Throw===== Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its [[SRD:Saving Throw|saving throw]] against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a [[SRD:Saving Throw|saving throw]] against the attack form and take whatever damage the attack deal. If an item is not carried or worn and is not magical, it does not get a [[SRD:Saving Throw|saving throw]]. It simply is dealt the appropriate damage. {| class="zebra d20" |+ =====Table: Items Affected by Magical Attacks===== |- !Order<sup>1</sup>!! style="text-align: left;" | Item |- |1st ||style="text-align: left;" | Shield |- |2nd ||style="text-align: left;" | Armor |- |3rd ||style="text-align: left;" | Magic helmet, hat, or headband |- |4th ||style="text-align: left;" | Item in hand (including weapon, wand, or the like) |- |5th ||style="text-align: left;" | Magic cloak |- |6th ||style="text-align: left;" | Stowed or sheathed weapon |- |7th ||style="text-align: left;" | Magic bracers |- |8th ||style="text-align: left;" | Magic clothing |- |9th ||style="text-align: left;" | Magic jewelry (including rings) |- |10th ||style="text-align: left;" | Anything else |- | colspan="2" class="foot" | # In order of most likely to least likely to be affected. |}<noinclude> ---- [[System Reference Document]] {{Admin_Locked_Page}} [[Category:SRD|{{BASEPAGENAME}}]] [[Category:Rule|{{BASEPAGENAME}}]] [[Category:Spell|{{BASEPAGENAME}}]] [[Category:Magic|{{BASEPAGENAME}}]] [[Category:Term|{{BASEPAGENAME}}]] {{OGL Bottom|the System 3.5 Reference Document|SRD}}</noinclude>
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