|This material is published under the OGL|
|Size/Type:||Small Outsider (Earth, Extraplanar)|
|Hit Dice:||3d8+6 (19 hp)|
|Speed:||30 ft. (6 squares), fly 40 ft. (average)|
|Armor Class:||16 (+1 size, –1 Dex, +6 natural), touch 10, flat-footed 16|
|Attack:||Claw +7 melee (1d3+3)|
|Full Attack:||2 claws +7 melee (1d3+3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Breath weapon, spell-like abilities, summon mephit|
|Special Qualities:||Damage reduction 5/magic, darkvision 60 ft., fast healing 2|
|Saves:||Fort +4, Ref +2, Will +3|
|Abilities:||Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15|
|Skills:||Bluff +8, Escape Artist +5, Hide +9, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +5, Spot +6, Use Rope –1 (+1 with bindings)|
|Feats:||Power Attack, Toughness|
|Environment:||Elemental Plane of Earth|
|Organization:||Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)|
|Advancement:||4–6 HD (Small); 7–9 HD (Medium)|
|Level Adjustment:||+3 (cohort)|
Salt mephits come from the Elemental Plane of Earth.
Salt mephits are sarcastic creatures who loathe water and moisture of any kind. Each one is about 4 feet tall and weighs about 80 pounds.
Salt mephits speak Common and Terran.
Breath Weapon (Su): 10-foot cone of salt crystals, damage 1d4, Reflex DC 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.
Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 14 half; caster level 6th). This effect is especially devastating to plant creatures and aquatic creatures, which take a –2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.