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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Reduce [[SRD:Animal Type|Animal]]
 
| name=Reduce [[SRD:Animal Type|Animal]]
| school=[[SRD:Transmutation|Transmutation]]
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| school=Transmutation
 
| lvl=[[SRD:Druid Spell List|Drd]] 2, [[SRD:Ranger Spell List|Rgr]] 3
 
| lvl=[[SRD:Druid Spell List|Drd]] 2, [[SRD:Ranger Spell List|Rgr]] 3
 
| comp=V, S
 
| comp=V, S

Latest revision as of 03:17, 9 January 2010

This material is published under the OGL

Transmutation
Level: Drd 2, Rgr 3
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: One willing animal of Small, Medium, Large, or Huge size
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No


This spell causes instant diminution of a willing animal, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature’s size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.

A Small animal whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent’s square to attack). A Large animal whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn’t change the target’s speed.

All equipment worn or carried by a creature is similarly reduced by the spell.

Reduce the damage dealt by the animal’s natural attacks as appropriate for its new size. Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).

Multiple magical effects that reduce size do not stack.

Reduce animal counters and dispels enlarge person.

Reduce animal can be made permanent with a permanency spell.

Material Component: A pinch of powdered iron.



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