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SRD:Ray of Exhaustion
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{{OGL Top}} {{3.5e Spell | name=Ray of Exhaustion | school=Necromancy | lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3 | comp=V, S, M | casttime=1 [[SRD:Standard Actions|standard action]] | range=Close (25 ft. + 5 ft./2 levels) | tsea=e | subj=Ray | dur=1 min./level | save=[[SRD:Saving Throw|Fortitude]] partial; see text | sr=Yes }} A black ray projects from your pointing finger. You must succeed on a ranged [[SRD:Touch Attack|touch attack]] with the ray to strike a target. The subject is immediately [[SRD:Exhausted|exhausted]] for the spell’s duration. A successful [[SRD:Saving Throw|Fortitude]] save means the creature is only [[SRD:Fatigued|fatigued]]. A character that is already [[SRD:Fatigued|fatigued]] instead becomes [[SRD:Exhausted|exhausted]]. This spell has no effect on a creature that is already [[SRD:Exhausted|exhausted]]. Unlike normal exhaustion or [[SRD:Fatigued|fatigue]], the effect ends as soon as the spell’s duration expires. ''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A drop of sweat. {{SRD Spell Footer}} [[Category:Sorcerer/Wizard 3|{{BASEPAGENAME}}]] [[Category:Necromancy School|{{BASEPAGENAME}}]]
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