SRD:Ray of Exhaustion
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| This material is published under the OGL |
{{#set:School=Necromancy }}
| Necromancy | |
| Level: | {{#arraymap: Sor/Wiz 3|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 standard action |
| Range: | Close (25 ft. + 5 ft./2 levels){{#set:Range=Other}} |
| Effect: | Ray |
| Duration: | 1 min./level |
| Saving Throw: | Fortitude partial; see text |
| Spell Resistance: | Yes |
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.
Material Component: A drop of sweat.
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