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|This material is published under the OGL|
|Size/Type:||Tiny Animal (Swarm)|
|Hit Dice:||4d8 (13 hp)|
|Speed:||15 ft. (3 squares), climb 15 ft.|
|Armor Class:||14 (+2 size, +2 Dex), touch 14, flat-footed 12|
|Attack:||Swarm (1d6 plus disease)|
|Full Attack:||Swarm (1d6 plus disease)|
|Space/Reach:||10 ft./0 ft.|
|Special Attacks:||Disease, distraction|
|Special Qualities:||Half damage from slashing and piercing, low-light vision, scent, swarm traits|
|Saves:||Fort +4, Ref +6, Will +2|
|Abilities:||Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2|
|Skills:|| Balance +10, Climb +10, Hide |
|Feats:||Alertness, Stealthy, Weapon FinesseB|
|Organization:||Solitary, pack (2–4 swarms), or infestation (7–12 swarms)|
A rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Skills: A rat swarm has a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat swarm can always choose to take 10 on all Climb checks, even if rushed or threatened. A rat swarm uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Rat