SRD:Random Action
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| This material is published under the OGL |
{{#set:School=Enchantment }}
| Enchantment ({{#arraymap: Compulsion|, |x|{{#set:Subschool=x}}x}}) [{{#arraymap: Mind-Affecting|, |x|Descriptor::x}}] | |
| Level: | {{#arraymap: Clr 1|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 standard action |
| Range: | Close (25 ft. + 5 ft./2 levels){{#set:Range=Other}} |
| Target: | One living creature |
| Duration: | 1 round |
| Saving Throw: | Will negates |
| Spell Resistance: | Yes |
The enchanted creature is compelled to act randomly for 1 round. Rather than deciding its action for itself, the subject of the spell takes an action determined randomly on the following table:
| 1d8 | Action |
|---|---|
| 1 | Attack self (succeed on any attack roll other than a natural 1). |
| 2 | Attack nearest being (for this purpose, a familiar counts as part of the subject’s "self"). |
| 3 | Flee away from caster at top possible speed. |
| 4 | Drop anything held. |
| 5 | Stand motionless (as if stunned). |
| 6 | Do nothing but defend (total defense). |
| 7 | Speak (in the subject’s native tongue, usually regarding surface thoughts) or make noises (if not capable of speech). |
| 8 | Attack caster with melee or ranged weapons (or close with caster if attacking is not possible). |
Nothing can affect this die roll in any way. It is always entirely random.
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