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About Races

Races

Standard Races

Sub-Races of the Standard Races



Other Humanoid Races




Monstrous Humanoid Races



Giant Races

Races of other types


Psionic Races


Table of race information

Race Name Str Dex Con Int Wis Cha speed favored class LA alignment environment typical weapon(s) typical armor, shield
Human - - - - - - 30 any +0 any any longsword, longbow, lance scale mail, heavy shield
Elf, High - +2 -2 - - - 30 wizard +0 usually CG temperate forests longsword, longbow studded leather, light shield
Dwarf, Hill - - +2 - - -2 20 fighter +0 often LG temperate mountains dwarven waraxe, shortbow scale mail, heavy shield
Gnome, Rock -2 - +2 - - - 20 bard +0 usually NG temperate hills longsword, light crossbow chain shirt, light shield
Halfling, Lightfoot -2 +2 - - - - 20 rogue +0 usually TN warm plains longsword, light crossbow studded leather, light shield
Orc +4 - - -2 -2 -2 30 barbarian +0 often CE temperate hills falchion, javelin studded leather
Elf, Dark (Drow) - +2 -2 +2 - +2 30 wizard (M), cleric (F) +2 usually NE underground rapier, hand crossbow chain shirt, light shield
Gnome, Svirfneblin -2 +2 - - +2 -4 20 rogue +3 usually TN underground heavy pick, light crossbow banded mail, buckler
Aasimar - - - - +2 +2 30 paladin +1 us. G (any) temperate plains longsword, light crossbow scale mail, heavy shield
Tiefling - +2 - +2 - -2 30 rogue +1 us. E (any) temperate plains rapier, light crossbow studded leather, light shield
Goblin -2 +2 - - - -2 30 rogue +0 usually NE temperate plains morningstar, javelin leather, light shield
Hobgoblin - +2 +2 - - - 30 fighter +1 usually LE warm hills longsward, javelin studded leather, light shield
Bugbear +4 +2 +2 - - -2 30 rogue +1 usually CE temperate mountains morningstar, javelin leather, light wooden shield
Gnoll +4 - +2 -2 - -2 30 ranger +1 usually CE warm plains battleaxe, shortbow leather, heavy steel shield
Kobold -4 +2 -2 - - - 30 sorcerer +0 usually LE temperate forests spear, sling leather
Troglodyte - -2 +4 -2 - - 30 cleric +2 usually CE underground club, javelin (none)
Lizardfolk +2 - +2 -2 - - 30 druid +1 usually TN temperate marshes club, javelin heavy shield
Merfolk - +2 +2 - - +2 n/a bard +1 usually TN temperate aquatic trident, heavy crossbow leather




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