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{{OGL Top}} {{3.5e Spell | name=Psychic Turmoil | school=Abjuration | lvl=[[SRD:Cleric|Cleric]] 5, [[SRD:Sorcerer|Sorcerer]]/[[SRD:Wizard|Wizard]] 5 | comp=V, S, M | casttime=1 [[SRD:Standard Actions|standard action]] | range=Close (25 ft. + 5 ft./2 levels) | tsea=a | subj=40-ft.-radius emanation centered on a point in space | dur=1 [[SRD:Round|round]]/level | save=[[SRD:Saving Throw|Will]] partial; see text | sr=Yes }} With this spell, you create an [[SRD:Invisible|invisible]] field that leeches away the [[SRD:Power Points|power points]] of psionic characters standing within the emanation. Nonpsionic characters are unaffected. When the spell is cast and at the beginning of each of your subsequent turns, psionic creatures within the area of the ''psychic turmoil'' lose 1 [[SRD:Power Points|power point]] per [[SRD:Manifester Level|manifester level]] they have. Characters who succeed on a [[SRD:Saving Throw|Will]] save when they first come into contact with the emanation lose only half as many [[SRD:Power Points|power points]] ([[SRD:Round|round]] down) each [[SRD:Round|round]]. Characters get only one save attempt against any particular ''psychic turmoil ''effect, even if they leave the spellโs area and later return. ''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''Five playing cards, which are torn in half when the spell is cast. {{SRD Spell Footer}} [[Category:Cleric 5|{{BASEPAGENAME}}]] [[Category:Sorcerer/Wizard 5|{{BASEPAGENAME}}]] [[Category:Abjuration School|{{BASEPAGENAME}}]]
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