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'''Psychic:''' A psychic weapon’s power depends on its wielder. In the hands of a nonpsionic creature, the weapon possesses the qualities of a nonmagical, nonpsionic [[SRD:Masterwork Weapons|masterwork weapon]]. When wielded by a psionic creature, this weapon has an enhancement bonus based on the wielder’s current [[SRD:Power Points|power point]] reserve, as shown on the following table. The weapon’s enhancement bonus decreases as the wielder spends [[SRD:Power Points|power points]], and it increases whenever the wielder gains enough [[SRD:Power Points|power points]] (by any means) to put his [[SRD:Power Points|power point]] reserve into the next higher category.
 
'''Psychic:''' A psychic weapon’s power depends on its wielder. In the hands of a nonpsionic creature, the weapon possesses the qualities of a nonmagical, nonpsionic [[SRD:Masterwork Weapons|masterwork weapon]]. When wielded by a psionic creature, this weapon has an enhancement bonus based on the wielder’s current [[SRD:Power Points|power point]] reserve, as shown on the following table. The weapon’s enhancement bonus decreases as the wielder spends [[SRD:Power Points|power points]], and it increases whenever the wielder gains enough [[SRD:Power Points|power points]] (by any means) to put his [[SRD:Power Points|power point]] reserve into the next higher category.
   
{| class="d20"
+
{| class="zebra d20"
 
|-
 
|-
 
!Power Point Reserve !!Enhancement Bonus
 
!Power Point Reserve !!Enhancement Bonus
 
|-
 
|-
 
|1–4 ||+1
 
|1–4 ||+1
|- class="even"
+
|-
 
|5–29 ||+2
 
|5–29 ||+2
 
|-
 
|-
 
|30–79 ||+3
 
|30–79 ||+3
|- class="even"
+
|-
 
|80–129 ||+4
 
|80–129 ||+4
 
|-
 
|-

Latest revision as of 15:59, August 14, 2009

This material is published under the OGL

Psychic: A psychic weapon’s power depends on its wielder. In the hands of a nonpsionic creature, the weapon possesses the qualities of a nonmagical, nonpsionic masterwork weapon. When wielded by a psionic creature, this weapon has an enhancement bonus based on the wielder’s current power point reserve, as shown on the following table. The weapon’s enhancement bonus decreases as the wielder spends power points, and it increases whenever the wielder gains enough power points (by any means) to put his power point reserve into the next higher category.

Power Point Reserve Enhancement Bonus
1–4 +1
5–29 +2
30–79 +3
80–129 +4
130 or higher +5

Strong clairsentience; ML 17th; Craft Psionic Arms and Armor, reality revision; Price +35,000.



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