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'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
   
{| class="d20"
+
{| class="zebra d20"
 
|+
 
|+
<div>{{#anc:Table: The Psion}}</div>
+
<div>{{Anchor|Table: The Psion}}</div>
 
[[SRD:Hit Dice|Hit Die]]: d4
 
[[SRD:Hit Dice|Hit Die]]: d4
 
|-
 
|-
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! rowspan="2" | [[#Powers Known|Powers<br/>Known]]
 
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]
 
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
 
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
|- {{#vardefine:odd|0}}
+
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|- class="{{Odd-Even}}"
+
|-
 
|1st|| class="left" | +0 || +0 || +0 || +2
 
|1st|| class="left" | +0 || +0 || +0 || +2
 
| class="left" | [[#Bonus Feats|Bonus Feat]], [[#Discipline|Discipline]]
 
| class="left" | [[#Bonus Feats|Bonus Feat]], [[#Discipline|Discipline]]
 
|2||3||1st
 
|2||3||1st
|- class="{{Odd-Even}}"
+
|-
 
|2nd|| class="left" | +1 || +0 || +0 || +3
 
|2nd|| class="left" | +1 || +0 || +0 || +3
 
| class="left" |
 
| class="left" |
 
|6||5||1st
 
|6||5||1st
|- class="{{Odd-Even}}"
+
|-
 
|3rd|| class="left" | +1 || +1 || +1 || +3
 
|3rd|| class="left" | +1 || +1 || +1 || +3
 
| class="left" |
 
| class="left" |
 
|11||7||2nd
 
|11||7||2nd
|- class="{{Odd-Even}}"
+
|-
 
|4th||class="left" | +2 || +1 || +1 || +4
 
|4th||class="left" | +2 || +1 || +1 || +4
 
| class="left" |
 
| class="left" |
 
|17||9||2nd
 
|17||9||2nd
|- class="{{Odd-Even}}"
+
|-
 
|5th||class="left" | +2 || +1 || +1 || +4
 
|5th||class="left" | +2 || +1 || +1 || +4
 
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|25||11||3rd
 
|25||11||3rd
|- class="{{Odd-Even}}"
+
|-
 
|6th||class="left" | +3 || +2 || +2 || +5
 
|6th||class="left" | +3 || +2 || +2 || +5
 
| class="left" |
 
| class="left" |
 
|35||13||3rd
 
|35||13||3rd
|- class="{{Odd-Even}}"
+
|-
 
|7th||class="left" | +3 || +2 || +2 || +5
 
|7th||class="left" | +3 || +2 || +2 || +5
 
| class="left" |
 
| class="left" |
 
|46||15||4th
 
|46||15||4th
|- class="{{Odd-Even}}"
+
|-
 
|8th||class="left" | +4 || +2 || +2 || +6
 
|8th||class="left" | +4 || +2 || +2 || +6
 
| class="left" |
 
| class="left" |
 
|58||17||4th
 
|58||17||4th
|- class="{{Odd-Even}}"
+
|-
 
|9th||class="left" | +4 || +3 || +3 || +6
 
|9th||class="left" | +4 || +3 || +3 || +6
 
| class="left" |
 
| class="left" |
 
|72||19||5th
 
|72||19||5th
|- class="{{Odd-Even}}"
+
|-
 
|10th||class="left" | +5 || +3 || +3 || +7
 
|10th||class="left" | +5 || +3 || +3 || +7
 
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|88||21||5th
 
|88||21||5th
|- class="{{Odd-Even}}"
+
|-
 
|11th||class="left" | +5 || +3 || +3 || +7
 
|11th||class="left" | +5 || +3 || +3 || +7
 
| class="left" |
 
| class="left" |
 
|106||22||6th
 
|106||22||6th
|- class="{{Odd-Even}}"
+
|-
 
|12th||class="left" | +6/+1 || +4 || +4 || +8
 
|12th||class="left" | +6/+1 || +4 || +4 || +8
 
| class="left" |
 
| class="left" |
 
|126||24||6th
 
|126||24||6th
|- class="{{Odd-Even}}"
+
|-
 
|13th||class="left" | +6/+1 || +4 || +4 || +8
 
|13th||class="left" | +6/+1 || +4 || +4 || +8
 
| class="left" |
 
| class="left" |
 
|147||25||7th
 
|147||25||7th
|- class="{{Odd-Even}}"
+
|-
 
|14th||class="left" | +7/+2 || +4 || +4 || +9
 
|14th||class="left" | +7/+2 || +4 || +4 || +9
 
| class="left" |
 
| class="left" |
 
|170||27||7th
 
|170||27||7th
|- class="{{Odd-Even}}"
+
|-
 
|15th||class="left" | +7/+2 || +5 || +5 || +9
 
|15th||class="left" | +7/+2 || +5 || +5 || +9
 
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|195||28||8th
 
|195||28||8th
|- class="{{Odd-Even}}"
+
|-
 
|16th||class="left" | +8/+3 || +5 || +5 || +10
 
|16th||class="left" | +8/+3 || +5 || +5 || +10
 
| class="left" |
 
| class="left" |
 
|221||30||8th
 
|221||30||8th
|- class="{{Odd-Even}}"
+
|-
 
|17th||class="left" | +8/+3 || +5 || +5 || +10
 
|17th||class="left" | +8/+3 || +5 || +5 || +10
 
| class="left" |
 
| class="left" |
 
|250||31||9th
 
|250||31||9th
|- class="{{Odd-Even}}"
+
|-
 
|18th||class="left" | +9/+4 || +6 || +6 || +11
 
|18th||class="left" | +9/+4 || +6 || +6 || +11
 
| class="left" |
 
| class="left" |
 
|280||33||9th
 
|280||33||9th
|- class="{{Odd-Even}}"
+
|-
 
|19th||class="left" | +9/+4 || +6 || +6 || +11
 
|19th||class="left" | +9/+4 || +6 || +6 || +11
 
| class="left" |
 
| class="left" |
 
|311||34||9th
 
|311||34||9th
|- class="{{Odd-Even}}"
+
|-
 
|20th||class="left" | +10/+5 || +6 || +6 || +12
 
|20th||class="left" | +10/+5 || +6 || +6 || +12
 
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
| class="left" | [[#Bonus Feats|Bonus Feat]]
 
|343||36||9th
 
|343||36||9th
|-
+
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
'''[[SRD:Class|Class]] Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''[[SRD:Class|Class]] Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
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'''Weapon and Armor Proficiency:''' Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of [[SRD:Powers|powers]].
 
'''Weapon and Armor Proficiency:''' Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of [[SRD:Powers|powers]].
   
'''{{#anc:Power Points/Day}}:''' A psion’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on Table: The Psion. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high [[SRD:Intelligence|Intelligence]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain [[SRD:Feats|feats]] and items.
+
'''{{Anchor|Power Points/Day}}:''' A psion’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on Table: The Psion. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high [[SRD:Intelligence|Intelligence]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain [[SRD:Feats|feats]] and items.
   
'''{{#anc:Discipline}}:''' Every psion must decide at 1st level which [[SRD:Psion Discipline Powers|psionic discipline]] he will specialize in. Choosing a discipline provides a psion with access to the [[SRD:Class|class]] skills associated with that discipline (see above), as well as the [[SRD:Psion Discipline Powers|powers restricted to that discipline]]. However, choosing a discipline also means that the psion cannot learn [[SRD:Powers|powers]] that are restricted to other disciplines. He can’t even use such [[SRD:Powers|powers]] by employing psionic items.
+
'''{{Anchor|Discipline}}:''' Every psion must decide at 1st level which [[SRD:Psion Discipline Powers|psionic discipline]] he will specialize in. Choosing a discipline provides a psion with access to the [[SRD:Class|class]] skills associated with that discipline (see above), as well as the [[SRD:Psion Discipline Powers|powers restricted to that discipline]]. However, choosing a discipline also means that the psion cannot learn [[SRD:Powers|powers]] that are restricted to other disciplines. He can’t even use such [[SRD:Powers|powers]] by employing psionic items.
   
'''{{#anc:Powers Known}}:''' A psion begins play knowing three psion [[SRD:Powers|powers]] of your choice. Each time he achieves a new level, he unlocks the knowledge of new [[SRD:Powers|powers]].
+
'''{{Anchor|Powers Known}}:''' A psion begins play knowing three psion [[SRD:Powers|powers]] of your choice. Each time he achieves a new level, he unlocks the knowledge of new [[SRD:Powers|powers]].
   
 
Choose the [[SRD:Powers|powers]] known from the [[SRD:Psion/Wilder Powers|psion power list]], or from the list of [[SRD:Powers|powers]] of your chosen discipline. You cannot choose [[SRD:Powers|powers]] from <s>disciplines </s><span class="errata">restricted [[SRD:Psion Discipline Powers|discipline lists]]</span> other than your chosen discipline<span class="errata"> lists. You can choose [[SRD:Powers|powers]] from disciplines other than your own if they are not on a restricted discipline list</span>. (''Exception:'' The [[SRD:Feats|feats]] [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a psion to learn [[SRD:Powers|powers]] from the lists of other disciplines or even other [[SRD:Classes|classes]].) A psion can manifest any power that has a [[SRD:Power Points|power point]] cost equal to or lower than his [[SRD:Manifester Level|manifester level]].
 
Choose the [[SRD:Powers|powers]] known from the [[SRD:Psion/Wilder Powers|psion power list]], or from the list of [[SRD:Powers|powers]] of your chosen discipline. You cannot choose [[SRD:Powers|powers]] from <s>disciplines </s><span class="errata">restricted [[SRD:Psion Discipline Powers|discipline lists]]</span> other than your chosen discipline<span class="errata"> lists. You can choose [[SRD:Powers|powers]] from disciplines other than your own if they are not on a restricted discipline list</span>. (''Exception:'' The [[SRD:Feats|feats]] [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a psion to learn [[SRD:Powers|powers]] from the lists of other disciplines or even other [[SRD:Classes|classes]].) A psion can manifest any power that has a [[SRD:Power Points|power point]] cost equal to or lower than his [[SRD:Manifester Level|manifester level]].
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The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against psion [[SRD:Powers|powers]] is 10 + the power’s level + the psion’s [[SRD:Intelligence|Intelligence]] modifier.
 
The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against psion [[SRD:Powers|powers]] is 10 + the power’s level + the psion’s [[SRD:Intelligence|Intelligence]] modifier.
   
'''{{#anc:Maximum Power Level Known}}:''' A psion begins play with the ability to learn 1st-level [[SRD:Powers|powers]]. As he attains higher levels, a psion may gain the ability to master more complex [[SRD:Powers|powers]].
+
'''{{Anchor|Maximum Power Level Known}}:''' A psion begins play with the ability to learn 1st-level [[SRD:Powers|powers]]. As he attains higher levels, a psion may gain the ability to master more complex [[SRD:Powers|powers]].
   
 
To learn or manifest a power, a psion must have an [[SRD:Intelligence|Intelligence]] score of at least 10 + the power’s level.
 
To learn or manifest a power, a psion must have an [[SRD:Intelligence|Intelligence]] score of at least 10 + the power’s level.
   
'''{{#anc:Bonus Feats}}:''' A psion gains a bonus [[SRD:Feats|feat]] at 1st level, 5th level, 10th level, 15th level, and 20th level. This [[SRD:Feats|feat]] must be a [[SRD:Psionic Feats|psionic feat]], a [[SRD:Metapsionic Feats|metapsionic feat]], or a [[SRD:Item Creation Feats|psionic item creation feat]].
+
'''{{Anchor|Bonus Feats}}:''' A psion gains a bonus [[SRD:Feats|feat]] at 1st level, 5th level, 10th level, 15th level, and 20th level. This [[SRD:Feats|feat]] must be a [[SRD:Psionic Feats|psionic feat]], a [[SRD:Metapsionic Feats|metapsionic feat]], or a [[SRD:Item Creation Feats|psionic item creation feat]].
   
 
These bonus [[SRD:Feats|feats]] are in addition to the [[SRD:Feats|feats]] that a character of any [[SRD:Class|class]] gains every three levels. A psion is not limited to psionic [[SRD:Feats|feats]], metapsionic [[SRD:Feats|feats]], and psionic item creation [[SRD:Feats|feats]] when choosing these other [[SRD:Feats|feats]].
 
These bonus [[SRD:Feats|feats]] are in addition to the [[SRD:Feats|feats]] that a character of any [[SRD:Class|class]] gains every three levels. A psion is not limited to psionic [[SRD:Feats|feats]], metapsionic [[SRD:Feats|feats]], and psionic item creation [[SRD:Feats|feats]] when choosing these other [[SRD:Feats|feats]].
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====Epic Psion====
 
====Epic Psion====
   
{| class="d20"
+
{| class="zebra d20"
 
|+ class="epic" |
 
|+ class="epic" |
<div>{{#anc:Table: The Epic Psion}}</div>
+
<div>{{Anchor|Table: The Epic Psion}}</div>
 
[[SRD:Hit Dice|Hit Die]]: d4
 
[[SRD:Hit Dice|Hit Die]]: d4
|- {{#vardefine:odd|0}}
+
|-
 
! Level !! Special
 
! Level !! Special
|- class="{{Odd-Even}}"
+
|-
 
| 21st || class="left" |
 
| 21st || class="left" |
|- class="{{Odd-Even}}"
+
|-
 
| 22nd || class="left" |
 
| 22nd || class="left" |
|- class="{{Odd-Even}}"
+
|-
 
| 23rd || class="left" | [[#Bonus Feats|Bonus Feat]]
 
| 23rd || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even}}"
+
|-
 
| 24th || class="left" |
 
| 24th || class="left" |
|- class="{{Odd-Even}}"
+
|-
 
| 25th || class="left" |
 
| 25th || class="left" |
|- class="{{Odd-Even}}"
+
|-
 
| 26th || class="left" | [[#Bonus Feats|Bonus Feat]]
 
| 26th || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even}}"
+
|-
 
| 27th || class="left" |
 
| 27th || class="left" |
|- class="{{Odd-Even}}"
+
|-
 
| 28th || class="left" |
 
| 28th || class="left" |
|- class="{{Odd-Even}}"
+
|-
 
| 29th || class="left" | [[#Bonus Feats|Bonus Feat]]
 
| 29th || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even}}"
+
|-
 
| 30th || class="left" |
 
| 30th || class="left" |
|-
+
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
2 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.
 
2 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.

Latest revision as of 15:58, August 14, 2009

This material is published under the OGL

PsionEdit

Making a PsionEdit

Alignment: Any.

Starting Gold: 3d4 × 10 gp (75 gp).

Starting Age: Complex.

Table: The Psion

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will
1st +0 +0 +0 +2 Bonus Feat, Discipline 231st
2nd +1 +0 +0 +3 651st
3rd +1 +1 +1 +3 1172nd
4th +2 +1 +1 +4 1792nd
5th +2 +1 +1 +4 Bonus Feat 25113rd
6th +3 +2 +2 +5 35133rd
7th +3 +2 +2 +5 46154th
8th +4 +2 +2 +6 58174th
9th +4 +3 +3 +6 72195th
10th +5 +3 +3 +7 Bonus Feat 88215th
11th +5 +3 +3 +7 106226th
12th +6/+1 +4 +4 +8 126246th
13th +6/+1 +4 +4 +8 147257th
14th +7/+2 +4 +4 +9 170277th
15th +7/+2 +5 +5 +9 Bonus Feat 195288th
16th +8/+3 +5 +5 +10 221308th
17th +8/+3 +5 +5 +10 250319th
18th +9/+4 +6 +6 +11 280339th
19th +9/+4 +6 +6 +11 311349th
20th +10/+5 +6 +6 +12 Bonus Feat 343369th

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int).
Disciplines and Class Skills
Seer (Clairsentience)—Gather Information (Cha), Listen (Wis), Spot (Wis).
Shaper (Metacreativity)—Bluff (Cha), Disguise (Cha), Use Psionic Device (Cha).
Kineticist (Psychokinesis)—Autohypnosis (Wis), Disable Device (Int), Intimidate (Cha).
Egoist (Psychometabolism)—Autohypnosis (Wis), Balance (Dex) Heal (Wis).
Nomad (Psychoportation)—Climb (Str), Jump (Str), Ride (Dex), Survival (Wis), Swim (Str).
Telepath (Telepathy)—Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Sense Motive (Wis).

Class FeaturesEdit

All the following are class features of the psion.

Weapon and Armor Proficiency: Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.

Power Points/Day: A psion’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Psion. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Discipline: Every psion must decide at 1st level which psionic discipline he will specialize in. Choosing a discipline provides a psion with access to the class skills associated with that discipline (see above), as well as the powers restricted to that discipline. However, choosing a discipline also means that the psion cannot learn powers that are restricted to other disciplines. He can’t even use such powers by employing psionic items.

Powers Known: A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.

Choose the powers known from the psion power list, or from the list of powers of your chosen discipline. You cannot choose powers from disciplines restricted discipline lists other than your chosen discipline lists. You can choose powers from disciplines other than your own if they are not on a restricted discipline list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a psion to learn powers from the lists of other disciplines or even other classes.) A psion can manifest any power that has a power point cost equal to or lower than his manifester level.

The number of times a psion can manifest powers in a day is limited only by his daily power points.

A psion simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.

The Difficulty Class for saving throws against psion powers is 10 + the power’s level + the psion’s Intelligence modifier.

Maximum Power Level Known: A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers.

To learn or manifest a power, a psion must have an Intelligence score of at least 10 + the power’s level.

Bonus Feats: A psion gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item creation feat.

These bonus feats are in addition to the feats that a character of any class gains every three levels. A psion is not limited to psionic feats, metapsionic feats, and psionic item creation feats when choosing these other feats.

Psions who take the Psicrystal Affinity feat may create psicrystals.

Psionic DisciplinesEdit

A discipline is one of six groupings of powers, each defined by a common theme. The six disciplines are clairsentience, metacreativity, psychokinesis, psychometabolism, psychoportation, and telepathy.

Clairsentience: A psion who chooses clairsentience is known as a seer. Seers can learn precognitive powers to aid their comrades in combat, as well as powers that permit them to gather information in many different ways.

Metacreativity: A psion specializing in metacreativity is known as a shaper. This discipline includes powers that draw ectoplasm or matter from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at the shaper’s command.

Psychokinesis: Psions who specialize in psychokinesis are known as kineticists. They are the masters of powers that manipulate and transform matter and energy. Kineticists can attack with devastating blasts of energy.

Psychometabolism: A psion who specializes in psychometabolism is known as an egoist. This discipline consists of powers that alter the psion’s psychobiology, or that of creatures near him. An egoist can both heal and transform himself into a fearsome fighter.

Psychoportation: A psion who relies on psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time.

Telepathy: A psion who chooses the discipline of telepathy is known as a telepath. He is the master of powers that allow mental contact and control of other sentient creatures. A telepath can deceive or destroy the minds of his enemies with ease.

Epic PsionEdit

Table: The Epic Psion

Hit Die: d4

Level Special
21st
22nd
23rd Bonus Feat
24th
25th
26th Bonus Feat
27th
28th
29th Bonus Feat
30th

2 + Int modifier skill points per level.

Powers: The psion’s manifester level is equal to his class level. The psion’s base power points do not increase after 20th level. Each time the psion attains a new level, he learns two new powers of any level or levels that he can manifest.

Psicrystal: The epic psion’s psicrystal, if he has one, continues to increase in power. At every odd-numbered level higher than 20th (21st, 23rd, and so on) the psicrystal’s natural armor bonus and Intelligence each increase by 1. The psicrystal’s power resistance is equal to the master’s level + 5. At 21st level and again every ten levels higher than 21st, the psicrystal gains the benefit of the Psicrystal Power epic feat for a power of its master’s choice.

Bonus Feats: The epic psion gains a bonus feat every three levels higher than 20th (23rd, 26th, and so on).



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