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|style=
 
|style=
 
|creature=Fire [[SRD:Elemental Type|Elemental]], Primal
 
|creature=Fire [[SRD:Elemental Type|Elemental]], Primal
|size=Colossal | |type=[[SRD:Elemental Type|Elemental]] ([[SRD:Fire Subtype|Fire]], [[SRD:Extraplanar Subtype|Extraplanar]])
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|size=Colossal ||type=[[SRD:Elemental Type|Elemental]] |subtypes=[[SRD:Fire Subtype|Fire]], [[SRD:Extraplanar Subtype|Extraplanar]]
|hd=64d8+576 | hp=944 hp
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|hd=64d8+576 |hp=944 hp
 
|init=+22 (+14 [[SRD:Dexterity|Dex]], +8 [[SRD:Superior Initiative|Superior Initiative]])
 
|init=+22 (+14 [[SRD:Dexterity|Dex]], +8 [[SRD:Superior Initiative|Superior Initiative]])
 
|speed=50 ft.
 
|speed=50 ft.
|ac=64 (–8 size, +14 [[SRD:Dexterity|Dex]], +48 natural) | touch=16 | flat=50
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|ac=64 (–8 size, +14 [[SRD:Dexterity|Dex]], +48 natural) |touch=16 |flat=50
|bab=+48 | grapple=+75
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|bab=+48 |grapple=+75
 
|at=Slam +55 (4d8+16 plus 4d8 fire) melee
 
|at=Slam +55 (4d8+16 plus 4d8 fire) melee
 
|full_at=2 slams +55 (4d8+16 plus 4d8 fire) melee
 
|full_at=2 slams +55 (4d8+16 plus 4d8 fire) melee
|space=30 ft. | reach=30 ft.
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|space=30 ft. |reach=30 ft.
 
|sa=Burn
 
|sa=Burn
 
|sq=[[SRD:Elemental Type|Elemental traits]], DR 10/–, SR 42, fire immunity, cold [[SRD:Vulnerability to Energy|vulnerability]]
 
|sq=[[SRD:Elemental Type|Elemental traits]], DR 10/–, SR 42, fire immunity, cold [[SRD:Vulnerability to Energy|vulnerability]]

Revision as of 22:08, 5 December 2009

This material is published under the OGL

PRIMAL FIRE ELEMENTAL

Template:Creature Table A primal fire elemental cannot enter water or any other nonflammable liquid. Unlike lesser fire elementals, a primal fire elemental may attempt to evaporate a lesser body of water if blocked. Fire elementals speak Ignan.

COMBAT

Burn (Ex): Those hit by a primal fire elemental’s slam attack must succeed at a Reflex save (DC 51) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save. The DC is Constitution-based.

Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.



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