m (1 revision: SRD dump attempt 2) |
m (Bot-assisted addition of subtypes) |
||
Line 5: | Line 5: | ||
|style= |
|style= |
||
|creature=Fire [[SRD:Elemental Type|Elemental]], Primal |
|creature=Fire [[SRD:Elemental Type|Elemental]], Primal |
||
− | |size=Colossal | |
+ | |size=Colossal ||type=[[SRD:Elemental Type|Elemental]] |subtypes=[[SRD:Fire Subtype|Fire]], [[SRD:Extraplanar Subtype|Extraplanar]] |
− | |hd=64d8+576 | |
+ | |hd=64d8+576 |hp=944 hp |
|init=+22 (+14 [[SRD:Dexterity|Dex]], +8 [[SRD:Superior Initiative|Superior Initiative]]) |
|init=+22 (+14 [[SRD:Dexterity|Dex]], +8 [[SRD:Superior Initiative|Superior Initiative]]) |
||
|speed=50 ft. |
|speed=50 ft. |
||
− | |ac=64 (–8 size, +14 [[SRD:Dexterity|Dex]], +48 natural) | |
+ | |ac=64 (–8 size, +14 [[SRD:Dexterity|Dex]], +48 natural) |touch=16 |flat=50 |
− | |bab=+48 | |
+ | |bab=+48 |grapple=+75 |
|at=Slam +55 (4d8+16 plus 4d8 fire) melee |
|at=Slam +55 (4d8+16 plus 4d8 fire) melee |
||
|full_at=2 slams +55 (4d8+16 plus 4d8 fire) melee |
|full_at=2 slams +55 (4d8+16 plus 4d8 fire) melee |
||
− | |space=30 ft. | |
+ | |space=30 ft. |reach=30 ft. |
|sa=Burn |
|sa=Burn |
||
|sq=[[SRD:Elemental Type|Elemental traits]], DR 10/–, SR 42, fire immunity, cold [[SRD:Vulnerability to Energy|vulnerability]] |
|sq=[[SRD:Elemental Type|Elemental traits]], DR 10/–, SR 42, fire immunity, cold [[SRD:Vulnerability to Energy|vulnerability]] |
Revision as of 22:08, 5 December 2009
This material is published under the OGL |
PRIMAL FIRE ELEMENTAL
Template:Creature Table A primal fire elemental cannot enter water or any other nonflammable liquid. Unlike lesser fire elementals, a primal fire elemental may attempt to evaporate a lesser body of water if blocked. Fire elementals speak Ignan.
COMBAT
Burn (Ex): Those hit by a primal fire elemental’s slam attack must succeed at a Reflex save (DC 51) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save. The DC is Constitution-based.
Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Back to Main Page → System Reference Document → Creatures