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SRD:Primal Fire Elemental

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Fire Elemental, Primal
Size/Type: Colossal Elemental (Fire, Extraplanar)
Hit Dice: 64d8+576 (944 hp hp)
Initiative: +22 (+14 Dex, +8 Superior Initiative)
Speed: 50 ft.
Armor Class: 64 (–8 size, +14 Dex, +48 natural), touch 16, flat-footed 50
Base Attack/Grapple: +48/+75
Attack: Slam +55 (4d8+16 plus 4d8 fire) melee
Full Attack: 2 slams +55 (4d8+16 plus 4d8 fire) melee
Space/Reach: 30 ft./30 ft.
Special Attacks: Burn
Special Qualities: Elemental traits, DR 10/–, SR 42, fire immunity, cold vulnerability
Saves: Fort +32, Ref +50, Will +28
Abilities: Str 32, Dex 39, Con 28, Int 8, Wis 13, Cha 13
Skills: Jump +19, Listen +48, Spot +57
Feats: Alertness, Combat Reflexes, Dodge, Great fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Focus (slam), Epic: Blinding Speed, Dire Charge, Epic Prowess, (x2), Epic Toughness (x4), Epic Will, Superior Initiative
Environment: Any land
Organization: Solitary
Challenge Rating: 35
Treasure: None
Alignment: Usually neutral
Advancement: 65–288 HD (Colossal)
Level Adjustment:

A primal fire elemental cannot enter water or any other nonflammable liquid. Unlike lesser fire elementals, a primal fire elemental may attempt to evaporate a lesser body of water if blocked. Fire elementals speak Ignan.


Burn (Ex): Those hit by a primal fire elemental’s slam attack must succeed at a Reflex save (DC 51) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save. The DC is Constitution-based.

Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

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