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Earth Elemental, Primal
Size/Type: Colossal Elemental (Earth, Extraplanar)
Hit Dice: 64d8+640 (1,048 hp hp)
Initiative: –1 (Dex)
Speed: 20 ft., burrow 40 ft.
Armor Class: 49 (–8 size, –1 Dex, +48 natural), touch 1, flat-footed 49
Base Attack/Grapple: +48/+80
Attack: Slam +57 (4d10+24/19-20) melee
Full Attack: 2 slams +57 (4d10+24/19-20) melee
Space/Reach: 30 ft./30 ft.
Special Attacks:
Special Qualities: Elemental traits, DR 15/–, SR 42
Saves: Fort +46, Ref +21, Will +28
Abilities: Str 43, Dex 8, Con 31, Int 8, Wis 13, Cha 13
Skills: Jump +10, Listen +57, Spot +48
Feats: Alertness, Cleave, Combat Reflexes, Great Cleave, Improved Critical (slam), Improved Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam), Epic: Devastating Critical (slam), Epic Prowess (x3), Epic Toughness (x6), Epic Will, Overwhelming Critical (slam)
Environment: Any land
Organization: Solitary
Challenge Rating: 35
Treasure: None
Alignment: Usually neutral
Advancement: 65–288 HD (Colossal)
Level Adjustment:

Earth elementals speak Terran.


Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or water-borne, the elemental takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given for earth mastery, above, also apply to the elemental’s opposed Strength checks.

Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

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