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{{Power
 
{{Power
 
| name=Prevenom
 
| name=Prevenom
| disc=[[SRD:Psychometabolism Discipline|Psychometabolism]] ([[SRD:Creation Subdiscipline|Creation]])
+
| disc=Psychometabolism
  +
| subdisc=Creation
 
| lvl=Psychic warrior 1
 
| lvl=Psychic warrior 1
 
| disp=Material
 
| disp=Material

Latest revision as of 00:53, March 19, 2010

This material is published under the OGL
Prevenom
Psychometabolism{{#set:Discipline=Psychometabolism}} ({{#arraymap: Creation|, |x|{{#set:Subdiscipline=x}}x}})
Level: ,|x|{{#set:Level=x}}}}
Display: Material
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level or until discharged
Power Points: 1


If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to produce a mild venom that coats one of your claws. On your next successful melee attack, the venom deals 2 points of Constitution damage. A target struck by the poison can make a Fortitude save (DC 10 + 1/2 your manifester level + your key ability modifier) to negate the damage.

Augment: For every 6 additional power points you spend, this power’s Constitution damage increases by 2 points.



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