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Potions and Oils

A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute.

Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

The person applying an oil is the effective caster, but the object is the target.

Physical Description

A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid.

Identifying Potions

In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside. An experienced character learns to identify potions by memory—for example, the last time she tasted a liquid that reminded her of almonds, it turned out to be a potion of cure moderate wounds.

Activation

Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.

Drinking a potion or using an oil on an item of gear is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as for casting a spell). If the character fails this check, she cannot drink the potion. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container.

A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils.

Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.

A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.

Potion Descriptions

The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified).

Table: Potions and Oils

MinorMediumMajor Potion or OilMarket Price
01–10 Cure light wounds (potion) 50 gp
11–13 Endure elements (potion) 50 gp
14–15 Hide from animals (potion) 50 gp
16–17 Hide from undead (potion) 50 gp
18–19 Jump (potion) 50 gp
20–22 Mage armor (potion) 50 gp
23–25 Magic fang (potion) 50 gp
26 Magic stone (oil) 50 gp
27–29 Magic weapon (oil) 50 gp
30 Pass without trace (potion) 50 gp
31–32 Protection from (alignment) (potion) 50 gp
33–34 Remove fear (potion) 50 gp
35 Sanctuary (potion) 50 gp
36–38 Shield of faith +2 (potion) 50 gp
39 Shillelagh (oil) 50 gp
40–41 01–02 Bless weapon (oil) 100 gp
42–44 03–04 Enlarge person (potion) 250 gp
45 05 Reduce person (potion) 250 gp
46–47 06 Aid (potion) 300 gp
48–50 07 Barkskin +2 (potion) 300 gp
51–53 08–10 Bear’s endurance (potion) 300 gp
54–56 11–13 01–02 Blur (potion) 300 gp
57–59 14–16 Bull’s strength (potion) 300 gp
60–62 17–19 Cat’s grace (potion) 300 gp
63–67 20–27 03–07 Cure moderate wounds (potion) 300 gp
68 28 Darkness (oil) 300 gp
69–71 29–30 08–09 Darkvision (potion) 300 gp
72–74 31 Delay poison (potion) 300 gp
75–76 32–33 Eagle’s splendor (potion) 300 gp
77–78 34–35 Fox’s cunning (potion) 300 gp
79–81 36–37 10–11 Invisibility (potion or oil) 300 gp
82–84 38 12 Lesser restoration (potion) 300 gp
85–86 39 Levitate (potion or oil) 300 gp
87 40 Misdirection (potion) 300 gp
88–89 41–42 Owl’s wisdom (potion) 300 gp
90–91 43 Protection from arrows 10/magic (potion) 300 gp
92–93 44 13 Remove paralysis (potion) 300 gp
94–96 45–46 Resist energy (type) 10 (potion) 300 gp
97 47–48 14 Shield of faith +3 (potion) 300 gp
98–99 49 Spider climb (potion) 300 gp
100 50 15 Undetectable alignment (potion) 300 gp
51 16 Barkskin +3 (potion) 600 gp
52 17–18 Shield of faith +4 (potion) 600 gp
53–55 19–20 Resist energy (type) 20 (potion) 700 gp
56–60 21–28 Cure serious wounds (potion) 750 gp
61 29 Daylight (oil) 750 gp
62–64 30–32 Displacement (potion) 750 gp
65 33 Flame arrow (oil) 750 gp
66–68 34–38 Fly (potion) 750 gp
69 39 Gaseous form (potion) 750 gp
70–71 Greater magic fang +1 (potion) 750 gp
72–73 Greater magic weapon +1 (oil) 750 gp
74–75 40–41 Haste (potion) 750 gp
76–78 42–44 Heroism (potion) 750 gp
79–80 45–46 Keen edge (oil) 750 gp
81 47 Magic circle against (alignment) (potion) 750 gp
82–83 Magic vestment +1 (oil) 750 gp
84–86 48–50 Neutralize poison (potion) 750 gp
87–88 51–52 Nondetection (potion) 750 gp
89–91 53–54 Protection from energy (type) (potion) 750 gp
92–93 55 Rage (potion) 750 gp
94 56 Remove blindness/deafness (potion) 750 gp
95 57 Remove curse (potion) 750 gp
96 58 Remove disease (potion) 750 gp
97 59 Tongues (potion) 750 gp
98–99 60 Water breathing (potion) 750 gp
100 61 Water walk (potion) 750 gp
62–63 Barkskin +4 (potion) 900 gp
64 Shield of faith +5 (potion) 900 gp
65 Good hope (potion) 1,050 gp
66–68 Resist energy (type) 30 (potion) 1,100 gp
69 Barkskin +5 (potion) 1,200 gp
70–73 Greater magic fang +2 (potion) 1,200 gp
74–77 Greater magic weapon +2 (oil) 1,200 gp
78–81 Magic vestment +2 (oil) 1,200 gp
82 Protection from arrows 15/magic (potion) 1,500 gp
83–85 Greater magic fang +3 (potion) 1,800 gp
86–88 Greater magic weapon +3 (oil) 1,800 gp
89–91 Magic vestment +3 (oil) 1,800 gp
92–93 Greater magic fang +4 (potion) 2,400 gp
94–95 Greater magic weapon +4 (oil) 2,400 gp
96–97 Magic vestment +4 (oil) 2,400 gp
98 Greater magic fang +5 (potion) 3,000 gp
99 Greater magic weapon +5 (oil) 3,000 gp
100 Magic vestment +5 (oil) 3,000 gp



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