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{{OGL Top}} ===Overrun=== You can attempt an overrun as a [[SRD:Standard Actions|standard action]] taken during your move. (In general, you cannot take a [[SRD:Standard Actions|standard action]] during a move; this is an exception.) With an overrun, you attempt to plow past or over your opponent (and move through his square) as you move. You can only overrun an opponent who is one [[SRD:Size Category|size category]] larger than you, the same size, or smaller. You can make only one overrun attempt per [[SRD:Round|round]]. If you’re attempting to overrun an opponent, follow these steps. =====Step 1===== [[SRD:Attack of Opportunity|Attack of Opportunity]]. Since you begin the overrun by moving into the defender’s space, you provoke an [[SRD:Attack of Opportunity|attack of opportunity]] from the defender. =====Step 2===== Opponent Avoids? The defender has the option to simply avoid you. If he avoids you, he doesn’t suffer any ill effect and you may keep moving (You can always move through a square occupied by someone who lets you by.) The overrun attempt doesn’t count against your [[SRD:Action|actions]] this [[SRD:Round|round]] (except for any movement required to enter the opponent’s square). If your opponent doesn’t avoid you, move to Step 3. =====Step 3===== Opponent Blocks? If your opponent blocks you, make a [[SRD:Strength Check|Strength check]] opposed by the defender’s [[SRD:Dexterity|Dexterity]] or [[SRD:Strength Check|Strength check]] (whichever [[SRD:Ability Scores|ability score]] has the higher modifier). A combatant gets a +4 bonus on the check for every [[SRD:Size Category|size category]] he is larger than Medium or a –4 penalty for every [[SRD:Size Category|size category]] he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more [[SRD:Stable|stable]] than a normal [[SRD:Humanoid Type|humanoid]]. If you win, you knock the defender [[SRD:Prone|prone]]. If you lose, the defender may immediately react and make a [[SRD:Strength Check|Strength check]] opposed by your [[SRD:Dexterity|Dexterity]] or [[SRD:Strength Check|Strength check]] (including the size modifiers noted above, but no other modifiers) to try to knock you [[SRD:Prone|prone]]. =====Step 4===== Consequences. If you succeed in knocking your opponent [[SRD:Prone|prone]], you can continue your movement as normal. If you fail and are knocked [[SRD:Prone|prone]] in turn, you have to move 5 feet back the way you came and fall [[SRD:Prone|prone]], ending your movement there. If you fail but are not knocked [[SRD:Prone|prone]], you have to move 5 feet back the way you came, ending your movement there. If that square is occupied, you fall [[SRD:Prone|prone]] in that square. =====Improved Overrun===== If you have the [[SRD:Improved Overrun|Improved Overrun]] [[SRD:Feats|feat]], your target may not choose to avoid you. =====Mounted Overrun (Trample)===== If you attempt an overrun while mounted, your mount makes the [[SRD:Strength Check|Strength check]] to determine the success or failure of the overrun attack (and applies its size modifier, rather than yours). If you have the [[SRD:Trample|Trample]] [[SRD:Feats|feat]] and attempt an overrun while mounted, your target may not choose to avoid you, and if you knock your opponent [[SRD:Prone|prone]] with the overrun, your mount may make one hoof attack against your opponent. {{SRD Combat Footer}} [[Category:Term|{{BASEPAGENAME}}]]
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