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m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
m (fix SRD special case)
 
Line 5: Line 5:
 
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5
 
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5
 
| comp=V, S
 
| comp=V, S
  +
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| range=Personal
 
| range=Personal
 
| tsea=t
 
| tsea=t
 
| subj=You
 
| subj=You
 
| dur=1 hour/level
 
| dur=1 hour/level
  +
| save=[[SRD:Saving Throw|Will]] negates (harmless)
  +
| sr=Yes (harmless)
 
}}
 
}}
   

Latest revision as of 03:44, January 9, 2010

This material is published under the OGL

{{#set:School=Transmutation }}

Overland Flight
Transmutation
Level: {{#arraymap: Sor/Wiz 5|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Range::Personal
Target: You
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)


This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load) with average maneuverability. When using this spell for long-distance movement, you can hustle without taking nonlethal damage (a forced march still requires Constitution checks). This means you can cover 64 miles in an eight-hour period of flight (or 48 miles at a speed of 30 feet).



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