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| todev=360,000 gp; 8 days; 14,400 XP. Seeds: ''[[SRD:Conjure (Epic Spell Seed)|conjure]]'' ([[SRD:DC|DC]] 21), life ([[SRD:DC|DC]] 27), fortify ([[SRD:DC|DC]] 17). Factors: +4 [[SRD:Hit Dice|HD]] (5 hp per [[SRD:Hit Dice|HD]]) (+20 [[SRD:DC|DC]]), +6 to natural [[SRD:AC|AC]] (+12 [[SRD:DC|DC]]), add three more natural attacks (ad hoc +6 [[SRD:DC|DC]]), add black cloud [[SRD:Spell-Like Ability|spell-like ability]] (+33 [[SRD:DC|DC]]), add SR 19 (+15 [[SRD:DC|DC]]), permanent (x5 [[SRD:DC|DC]]). Mitigating factors: 50d6 backlash (–50 [[SRD:DC|DC]]), increase casting time by 10 minutes (–20 [[SRD:DC|DC]]), increase casting time by 100 days (–200 [[SRD:DC|DC]]), burn 10,000 XP (–100 [[SRD:DC|DC]]), eleven additional casters contributing 9th-level spell slots (–187 [[SRD:DC|DC]]), ten additional casters contributing 8th-level spell slots (–150 [[SRD:DC|DC]]), ten additional casters contributing 1st-level spell slots (–10 [[SRD:DC|DC]]).
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| todev=360,000 gp; 8 days; 14,400 XP. Seeds: ''[[SRD:Conjure (Epic Spell Seed)|conjure]]'' ([[SRD:DC|DC]] 21), [[SRD:Life (Epic Spell Seed)|''life'']] ([[SRD:DC|DC]] 27), [[SRD:Fortify (Epic Spell Seed)|''fortify'']] ([[SRD:DC|DC]] 17). Factors: +4 [[SRD:Hit Dice|HD]] (5 hp per [[SRD:Hit Dice|HD]]) (+20 [[SRD:DC|DC]]), +6 to natural [[SRD:AC|AC]] (+12 [[SRD:DC|DC]]), add three more natural attacks (ad hoc +6 [[SRD:DC|DC]]), add [[SRD:Black Cloud|black cloud]] [[SRD:Spell-Like Ability|spell-like ability]] (+33 [[SRD:DC|DC]]), add SR 19 (+15 [[SRD:DC|DC]]), permanent (x5 [[SRD:DC|DC]]). Mitigating factors: 50d6 backlash (–50 [[SRD:DC|DC]]), increase casting time by 10 minutes (–20 [[SRD:DC|DC]]), increase casting time by 100 days (–200 [[SRD:DC|DC]]), burn 10,000 XP (–100 [[SRD:DC|DC]]), eleven additional casters contributing 9th-level spell slots (–187 [[SRD:DC|DC]]), ten additional casters contributing 8th-level spell slots (–150 [[SRD:DC|DC]]), ten additional casters contributing 1st-level spell slots (–10 [[SRD:DC|DC]]).
 
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Latest revision as of 20:00, September 29, 2012

This material is published under the OGL
Origin of Species: Achaierai
{{#arraymap: Conjuration|, |x|{{#set:School=x}}x}} ({{#arraymap: Creation, Healing|, |x|{{#set:Subschool=x}}x}})
Spellcraft DC: Spellcraft DC::38
Components: V, S, DF, XP
Range: 0 ft.
Effect: One constructed creature up to Medium (20 cu. ft.)
Duration: Permanent
Saving Throw: None
Spell Resistance: No
To Develop: 360,000 gp; 8 days; 14,400 XP. Seeds: conjure (DC 21), life (DC 27), fortify (DC 17). Factors: +4 HD (5 hp per HD) (+20 DC), +6 to natural AC (+12 DC), add three more natural attacks (ad hoc +6 DC), add black cloud spell-like ability (+33 DC), add SR 19 (+15 DC), permanent (x5 DC). Mitigating factors: 50d6 backlash (–50 DC), increase casting time by 10 minutes (–20 DC), increase casting time by 100 days (–200 DC), burn 10,000 XP (–100 DC), eleven additional casters contributing 9th-level spell slots (–187 DC), ten additional casters contributing 8th-level spell slots (–150 DC), ten additional casters contributing 1st-level spell slots (–10 DC).

This spell creates a new creature: an achaierai. When first created, the achaierai is Medium, but it grows to Large size in 1d4 days. A created achaierai does not possess the treasure, culture, or specific knowledge of a normal achaierai. If released to be among its own kind, it quickly picks up achaierai traits and alignment.

XP Cost: 10,000 XP.



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