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|This material is published under the OGL|
|Hit Dice:||8d12+3 (55 hp)|
|Speed:||40 ft. (8 squares; can’t run)|
|Armor Class:||15 (–1 size, –2 Dex, +8 natural), touch 7, flat-footed 15|
|Attack:||greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)|
|Full Attack:||greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)|
|Space/Reach:||10 ft./10 ft.|
|Special Qualities:||Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits|
|Saves:||Fort +2, Ref +0, Will +6|
|Abilities:||Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1|
|Alignment:||Always neutral evil|
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.