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Changes: SRD:Nondetection

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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
 
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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Nondetection
 
| name=Nondetection
| school=[[SRD:Abjuration|Abjuration]]
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| school=Abjuration
 
| lvl=[[SRD:Assassin|Asn]] 3, [[SRD:Ranger Spell List|Rgr]] 4, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3, [[SRD:Trickery Domain|Trickery]] 3
 
| lvl=[[SRD:Assassin|Asn]] 3, [[SRD:Ranger Spell List|Rgr]] 4, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3, [[SRD:Trickery Domain|Trickery]] 3
 
| comp=V, S, M
 
| comp=V, S, M

Latest revision as of 03:15, January 9, 2010

This material is published under the OGL

{{#set:School=Abjuration }}

Nondetection
Abjuration
Level: {{#arraymap: Asn 3, Rgr 4, Sor/Wiz 3, Trickery 3|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Range::Touch
Target: Creature or object touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)


The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.

Material Component: A pinch of diamond dust worth 50 gp.



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