Dungeons and Dragons Wiki

SRD:Noble Salamander

9,976pages on
this wiki
Add New Page
Talk0 Share
This material is published under the OGL


Noble Salamander
Size/Type: Large Outsider (Extraplanar, Fire)
Hit Dice: 15d8+45 (112 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple: +15/+25
Attack: +3 longspear +23 melee (1d8+9/x3 plus 1d8 fire)
Full Attack: +3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)
Space/Reach: 10 ft./10 ft. (20 ft. with tail or longspear)
Special Attacks: Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities
Special Qualities: Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
Saves: Fort +12, Ref +10, Will +11
Abilities: Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15
Skills: Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13
Feats: Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])
Environment: Elemental Plane of Fire
Organization: Solitary, pair, or noble party (9–14)
Challenge Rating: 10
Treasure: Double standard (nonflammables only) and +3 longspear
Alignment: Usually evil (any)
Advancement: 16–21 HD (Large); 22–45 HD (Huge)
Level Adjustment:

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.


If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.

Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Spell-Like Abilities: 3/day—burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day—dispel magic, summon monster vII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.

Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.

Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.

Back to Main PageSystem Reference DocumentCreatures

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki