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{{OGL Top}} {{3.5e Spell | name=Nightmare | school=Illusion | subschool=Phantasm | desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]], [[SRD:Evil Effect|Evil]] | lvl=[[SRD:Bard Spell List|Brd]] 5, [[SRD:Darkness Domain|Darkness]] 7, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5 | comp=V, S | casttime=10 minutes | range=Unlimited | tsea=t | subj=One living creature | dur=Instantaneous | save=[[SRD:Saving Throw|Will]] negates; see text | sr=Yes }} You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. The ''nightmare ''prevents restful sleep and causes 1d10 points of damage. The ''nightmare'' leaves the subject [[SRD:Fatigued|fatigued]] and unable to regain [[SRD:Arcane Spells|arcane spells]] for the next 24 hours. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature. {| class="zebra d20" |- ! align="left" | '''[[SRD:Knowledge Skill|Knowledge]]''' !!'''[[SRD:Saving Throw|Will]] Save Modifier''' |- | align="left" | None'''<SUP>1</SUP>''' ||+10 |- | align="left" | Secondhand (you have heard of the subject) ||+5 |- | align="left" | Firsthand (you have met the subject) ||+0 |- | align="left" | Familiar (you know the subject well) ||β5 |- |COLSPAN="2" align="left" |<small>1 You must have some sort of connection to a creature you have no knowledge of. <small> |} {| class="zebra d20" |- ! align="left" | '''Connection''' !!'''[[SRD:Saving Throw|Will]] Save Modifier''' |- | align="left" | Likeness or picture ||β2 |- | align="left" | Possession or garment ||β4 |- | align="left" | Body part, lock of hair, bit of nail, etc. ||β10 |} ''[[SRD:Dispel Evil|Dispel evil]]'' cast on the subject while you are casting the spell dispels the ''nightmare ''and causes you to be [[SRD:Stunned|stunned]] for 10 minutes per [[SRD:Caster Level|caster level]] of the ''dispel evil''. If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a [[SRD:Concentration Skill|Concentration]] check as if you were in the midst of casting a spell or the spell ends. If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance. You are defenseless, both physically and mentally, while in the trance. (You always fail any [[SRD:Saving Throw|saving throw]], for example.) Creatures who donβt sleep (such as [[SRD:Elves (Race)|elves]], but not [[SRD:Half-Elves (Race)|half-elves]]) or dream are immune to this spell. {{SRD Spell Footer}} [[Category:Bard 5|{{BASEPAGENAME}}]] [[Category:Sorcerer/Wizard 5|{{BASEPAGENAME}}]] [[Category:Illusion School|{{BASEPAGENAME}}]] [[Category:Phantasm Subschool|{{BASEPAGENAME}}]] [[Category:Mind-Affecting Effect|{{BASEPAGENAME}}]] [[Category:Evil Effect|{{BASEPAGENAME}}]] [[Category:Darkness Domain|{{BASEPAGENAME}}]]
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