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{{OGL Top}} ==Natural Weapons== [[SRD:Natural Weapon|Natural weapons]] are weapons that are physically a part of a creature. A creature making a [[SRD:Standard Actions|melee attack]] with a [[SRD:Natural Weapon|natural weapon]] is considered armed and does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]]. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high [[base attack bonus]] when using [[SRD:Natural Weapon|natural weapons]]. The number of attacks a creature can make with its [[SRD:Natural Weapon|natural weapons]] depends on the type of the attackāgenerally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions. Unless otherwise noted, a [[SRD:Natural Weapon|natural weapon]] threatens a [[SRD:Critical Hit|critical hit]] on a natural [[SRD:Attack Roll|attack roll]] of 20, and deal double damage on [[SRD:Critical Hit|critical hits]]. When a creature has more than one [[SRD:Natural Weapon|natural weapon]], one of them (or sometimes a pair or set of them) is the primary weapon. All the creatureās remaining [[SRD:Natural Weapon|natural weapons]] are secondary. A creatureās primary [[SRD:Natural Weapon|natural weapon]] is its most effective natural attack, usually by virtue of the creatureās physiology, training, or innate talent with the weapon. An attack with a primary [[SRD:Natural Weapon|natural weapon]] uses the creatureās full attack bonus, and its damage includes its full [[SRD:Strength|Strength]] modifier (1-1/2 times its [[SRD:Strength|Strength]] bonus if the attack is with the creatureās sole [[SRD:Natural Weapon|natural weapon]]). Attacks with secondary [[SRD:Natural Weapon|natural weapons]] are less effective and are made with a ā5 penalty on the [[SRD:Attack Roll|attack roll]], no matter how many there are, and add only 1/2 the creatureās [[SRD:Strength|Strength]] bonus to damage. (Creatures with the [[Multiattack]] [[SRD:Feats|feat]] take only a ā2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an [[SRD:Attack of Opportunity|attack of opportunity]]. ==Types of Natural Weapons== [[SRD:Natural Weapon|Natural weapons]] have types just as other weapons do. The most common are summarized below. ;Main Appendages: Think of these like the quarterstaves or poles in the world of natural weapons. They all do bludgeoning damage if nothing is attached at the end. *'''Full Body Attack (Tackle, Charge, Ram, etc)''': The creature attacks with its entire bodyādealing bludgeoning damage. *'''Blunt Appendage (Arm, Leg, Wing, etc)''': The creature batters opponents with a plain appendage to slap or slam, dealing bludgeoning damage. *'''Whip-like Appendage (Tongue, Tail, Tentacle, Vines, etc)''': The creature flails at opponents with a long appendageādealing bludgeoning damage. ;Extra Appendages: Think of these like the spearheads, sword-blades, and pincers in the world of natural weapons. They typically sit at the end of your main appendage to arm it and deal a different form of damage, or even add onto it. *'''Crushing Appendage (Bite, Pincers, Snapping trap, etc)''': The creature attacks with its crushing appendageādealing piercing, slashing, and bludgeoning damage. *'''Sharp Appendage (Claw, Talon, etc)''': The creature rips the opponent with their appendageādealing piercing and slashing damage. *'''Pointy Appendage (Antler, Horn, Beak, etc)''': The creature spears the opponent with their appendage to impale and gore themādealing piercing damage. **'''Sting''': The creature stabs with a stingerādealing piercing damage. Sting attacks usually deal damage from poison in addition to hit point damage. {{SRD Combat Footer}}
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