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SRD:Morningstar

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This material is published under the OGL
Morningstar
Simple One-Handed Melee
Critical: ×2
Range Increment:
Type: Bludgeoning and piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * 1d4 * 1
Small 8 gp 1d6 3 lb. 2
Medium 8 gp 1d8 6 lb. 5
Large 16 gp 2d6 12 lb. 10
Huge * 3d6 * 20
Gargantuan * 4d6 * 40
Colossal * 6d6 * 80
  1. For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.

Description

A morningstar deals both piercing and bludgeoning damage.

Enhancements

Morningstar Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel 8 gp 308 gp 5 5
Adamantine 3,008 gp 5 6 Bypass hardness less than 20
Deep Crystal 1,008 gp 10 15 Psionic
Mundane Crystal 308 gp 8 12 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 16 gp 316 gp 5 5 Magical enchantments cost an additional 2,000 gp.
Mithral 3,008 gp 5 5 1/2 weight
Silver, Alchemical 98 gp 398 gp 5 5 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus × bonus
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also



Back to Main PageSystem Reference DocumentWeapons

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