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=MINOTAUR ZOMBIE= |
=MINOTAUR ZOMBIE= |
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+ | {{3.5e Monster Classic |
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⚫ | |||
− | | |
+ | |style= |
− | | |
+ | |monster=[[SRD:Minotaur|Minotaur]] Zombie |
− | | |
+ | |size=Large |type=Undead |
− | | |
+ | |hd=12d8+3 |hp=81 |
− | | |
+ | |init=–1 |
− | | |
+ | |speed=30 ft. (6 squares; can’t run) |
− | | |
+ | |ac=16 (–1 size, –1 [[SRD:Dexterity|Dex]], +8 natural) |touch=8 |flat=16 |
− | | |
+ | |bab=+6 |grapple=+15 |
− | | |
+ | |at=[[SRD:Greataxe|Greataxe]] +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) |
− | | |
+ | |full_at=[[SRD:Greataxe|Greataxe]] +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) |
− | | |
+ | |space=10 ft. |reach=10 ft. |
− | | |
+ | |sa=— |
− | | |
+ | |sq=Single actions only, [[SRD:Damage Reduction|damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Undead Type|undead traits]] |
− | | |
+ | |fort=+4 |ref=+3 |will=+8 |
− | | |
+ | |skills=— |
− | | |
+ | |feats=[[SRD:Toughness|Toughness]] |
− | | |
+ | |env=Underground |
− | | |
+ | |org=Any |
− | | |
+ | |cr=4 |
− | | |
+ | |treas=None |
− | | |
+ | |align=Always [[SRD:Neutral Evil|neutral evil]] |
− | | |
+ | |adv=None |
− | | |
+ | |la=— |
}} |
}} |
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Zombies are corpses reanimated through dark and sinister magic. |
Zombies are corpses reanimated through dark and sinister magic. |
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Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple. |
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple. |
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+ | |||
− | {{SRD Creature Footer}} |
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+ | ---- |
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− | [[Category:CR4|{{BASEPAGENAME}}]] |
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⚫ | |||
− | [[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]] |
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+ | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} |
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− | [[Category:Evil Alignment|{{BASEPAGENAME}}]] |
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− | [[Category: |
+ | [[Category:SRD]] |
− | [[Category: |
+ | [[Category:OGL]] |
− | [[Category: |
+ | [[Category:Monster]] |
− | [[Category:LA-|{{BASEPAGENAME}}]] |
Latest revision as of 04:05, 18 January 2010
This material is published under the OGL |
MINOTAUR ZOMBIE[]
Minotaur Zombie | |
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Size/Type: | Large Undead |
Hit Dice: | 12d8+3 (81 hp) |
Initiative: | –1 |
Speed: | 30 ft. (6 squares; can’t run) |
Armor Class: | 16 (–1 size, –1 Dex, +8 natural), touch 8, flat-footed 16 |
Base Attack/Grapple: | +6/+15 |
Attack: | Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) |
Full Attack: | Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits |
Saves: | Fort +4, Ref +3, Will +8 |
Abilities: | Str —, Dex —, Con —, Int —, Wis —, Cha — |
Skills: | — |
Feats: | Toughness |
Environment: | Underground |
Organization: | Any |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | None |
Level Adjustment: | — |
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
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