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=MINOTAUR ZOMBIE=
 
=MINOTAUR ZOMBIE=
   
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{{3.5e Monster Classic
{{Creature Table
 
| style=
+
|style=
| creature=[[SRD:Minotaur|Minotaur]] Zombie
+
|monster=[[SRD:Minotaur|Minotaur]] Zombie
| size=Large | type=[[SRD:Undead Type|Undead]]
+
|size=Large |type=Undead
| hd=12d8+3 | hp=81
+
|hd=12d8+3 |hp=81
| init=–1
+
|init=–1
| speed=30 ft. (6 squares; can’t run)
+
|speed=30 ft. (6 squares; can’t run)
| ac=16 (–1 size, –1 [[SRD:Dexterity|Dex]], +8 natural) | touch=8 | flat=16
+
|ac=16 (–1 size, –1 [[SRD:Dexterity|Dex]], +8 natural) |touch=8 |flat=16
| bab=+6 | grapple=+15
+
|bab=+6 |grapple=+15
| at=[[SRD:Greataxe|Greataxe]] +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
+
|at=[[SRD:Greataxe|Greataxe]] +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
| full_at=[[SRD:Greataxe|Greataxe]] +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
+
|full_at=[[SRD:Greataxe|Greataxe]] +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
| space=10 ft. | reach=10 ft.
+
|space=10 ft. |reach=10 ft.
| sa=—
+
|sa=—
| sq=Single actions only, [[SRD:Damage Reduction|damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Undead Type|undead traits]]
+
|sq=Single actions only, [[SRD:Damage Reduction|damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Undead Type|undead traits]]
| fort=+4 | ref=+3 | will=+8
+
|fort=+4 |ref=+3 |will=+8
| skills=—
+
|skills=—
| feats=[[SRD:Toughness|Toughness]]
+
|feats=[[SRD:Toughness|Toughness]]
| env=Underground
+
|env=Underground
| org=Any
+
|org=Any
| cr=4
+
|cr=4
| treas=None
+
|treas=None
| align=Always [[SRD:Neutral Evil|neutral evil]]
+
|align=Always [[SRD:Neutral Evil|neutral evil]]
| adv=None
+
|adv=None
| la=—
+
|la=—
 
}}
 
}}
 
Zombies are corpses reanimated through dark and sinister magic.
 
Zombies are corpses reanimated through dark and sinister magic.
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Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
 
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
   
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{{SRD Creature Footer}}
 
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----
[[Category:CR4|{{BASEPAGENAME}}]]
 
 
{{SRD Creature Breadcrumb}}
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
 
  +
{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
 
[[Category:Large Size|{{BASEPAGENAME}}]]
+
[[Category:SRD]]
[[Category:Undead Type|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Underground Terrain|{{BASEPAGENAME}}]]
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[[Category:Monster]]
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 04:05, 18 January 2010

This material is published under the OGL

MINOTAUR ZOMBIE[]

Minotaur Zombie
Size/Type: Large Undead
Hit Dice: 12d8+3 (81 hp)
Initiative: –1
Speed: 30 ft. (6 squares; can’t run)
Armor Class: 16 (–1 size, –1 Dex, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple: +6/+15
Attack: Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
Full Attack: Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +4, Ref +3, Will +8
Abilities: Str —, Dex —, Con —, Int —, Wis —, Cha
Skills:
Feats: Toughness
Environment: Underground
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment:

Zombies are corpses reanimated through dark and sinister magic.

Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.



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