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|This material is published under the OGL|
|Hit Dice:||12d8+3 (81 hp)|
|Speed:||30 ft. (6 squares; can’t run)|
|Armor Class:||16 (–1 size, –1 Dex, +8 natural), touch 8, flat-footed 16|
|Attack:||Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)|
|Full Attack:||Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)|
|Space/Reach:||10 ft./10 ft.|
|Special Qualities:||Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits|
|Saves:||Fort +4, Ref +3, Will +8|
|Abilities:||Str —, Dex —, Con —, Int —, Wis —, Cha —|
|Alignment:||Always neutral evil|
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.