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{{Creature Table
 
{{Creature Table
| creature=
+
|creature=
| style=
+
|style=
| size=Large | type=[[SRD:Aberration Type|Aberration]] ([[SRD:Shapechanger Subtype|Shapechanger]])
+
|size=Large |type=[[SRD:Aberration Type|Aberration]] |subtypes=[[SRD:Shapechanger Subtype|Shapechanger]]
| hd=7d8+21 | hp=52
+
|hd=7d8+21 |hp=52
| init=+1
+
|init=+1
| speed=10 ft. (2 squares)
+
|speed=10 ft. (2 squares)
| ac=15 (–1 size, +1 [[SRD:Dexterity|Dex]], +5 natural) | touch=10 | flat=15
+
|ac=15 (–1 size, +1 [[SRD:Dexterity|Dex]], +5 natural) |touch=10 |flat=15
| bab=+5 | grapple=+13
+
|bab=+5 |grapple=+13
| at=Slam +9 melee (1d8+4)
+
|at=Slam +9 melee (1d8+4)
| full_at=2 slams +9 melee (1d8+4)
+
|full_at=2 slams +9 melee (1d8+4)
| space=10 ft. | reach=10 ft.
+
|space=10 ft. |reach=10 ft.
| sa=Adhesive, crush
+
|sa=Adhesive, crush
| sq=[[SRD:Darkvision|Darkvision]] 60 ft., immunity to acid, mimic shape
+
|sq=[[SRD:Darkvision|Darkvision]] 60 ft., immunity to acid, mimic shape
| fort=+5 | ref=+5 | will=+6
+
|fort=+5 |ref=+5 |will=+6
| | str=19| dex=12| con=17| int=10| wis=13 | cha=10
+
||str=19|dex=12|con=17|int=10|wis=13 |cha=10
| skills=[[SRD:Climb Skill|Climb]] +9, [[SRD:Disguise Skill|Disguise]] +13, [[SRD:Listen Skill|Listen]] +8, [[SRD:Spot Skill|Spot]] +8
+
|skills=[[SRD:Climb Skill|Climb]] +9, [[SRD:Disguise Skill|Disguise]] +13, [[SRD:Listen Skill|Listen]] +8, [[SRD:Spot Skill|Spot]] +8
| feats=[[SRD:Alertness|Alertness]], [[SRD:Lightning Reflexes|Lightning Reflexes]], [[SRD:Weapon Focus|Weapon Focus]] (slam)
+
|feats=[[SRD:Alertness|Alertness]], [[SRD:Lightning Reflexes|Lightning Reflexes]], [[SRD:Weapon Focus|Weapon Focus]] (slam)
| env=Underground
+
|env=Underground
| org=Solitary
+
|org=Solitary
| cr=4
+
|cr=4
| treas=1/10th coins; 50% goods; 50% items
+
|treas=1/10th coins; 50% goods; 50% items
| align=[[SRD:Neutral|Usually neutral]]
+
|align=[[SRD:Neutral|Usually neutral]]
| adv=8–10 [[SRD:Hit Dice|HD]] (Large); 11–21 [[SRD:Hit Dice|HD]] (Huge)
+
|adv=8–10 [[SRD:Hit Dice|HD]] (Large); 11–21 [[SRD:Hit Dice|HD]] (Huge)
| la=—
+
|la=—
 
}}
 
}}
 
A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.
 
A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.

Revision as of 21:56, 5 December 2009

This material is published under the OGL

MIMIC

Template:Creature Table A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.

Mimics speak Common.

COMBAT

A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.

Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.

A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.

Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Crush (Ex): A mimic deals 1d8+4 points of damage with a successful grapple check.

Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.

Skills: A mimic has a +8 racial bonus on Disguise checks.



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