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=Merfolk=
 
=Merfolk=
   
  +
{{3.5e Monster Classic
{{Creature Table
 
| style=
+
|style=
| creature=1st-Level [[SRD:Warrior|Warrior]]
+
|monster=1st-Level [[SRD:Warrior|Warrior]]
| size=Medium | type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Aquatic Subtype|Aquatic]])
+
|size=Medium |type=Humanoid |subtypes=Aquatic
| hd=1d8+2 | hp=6
+
|hd=1d8+2 |hp=6
| init=+1
+
|init=+1
| speed=5 ft. (1 square), swim 50 ft.
+
|speed=5 ft. (1 square), swim 50 ft.
| ac=13 (+1 [[SRD:Dexterity|Dex]], +2 [[SRD:Leather Armor|leather]]) | touch=11 | flat=12
+
|ac=13 (+1 [[SRD:Dexterity|Dex]], +2 [[SRD:Leather Armor|leather]]) |touch=11 |flat=12
| bab=+1 | grapple=+2
+
|bab=+1 |grapple=+2
| at=[[SRD:Trident|Trident]] +2 melee (1d8+1) or [[SRD:Heavy Crossbow|heavy crossbow]] +2 ranged (1d10/19–20)
+
|at=[[SRD:Trident|Trident]] +2 melee (1d8+1) or [[SRD:Heavy Crossbow|heavy crossbow]] +2 ranged (1d10/19–20)
| full_at=[[SRD:Trident|Trident]] +2 melee (1d8+1) or [[SRD:Heavy Crossbow|heavy crossbow]] +2 ranged (1d10/19–20)
+
|full_at=[[SRD:Trident|Trident]] +2 melee (1d8+1) or [[SRD:Heavy Crossbow|heavy crossbow]] +2 ranged (1d10/19–20)
| space=5 ft. | reach=5 ft.
+
|space=5 ft. |reach=5 ft.
| sa=—
+
|sa=—
| sq=Amphibious, [[SRD:Low-Light Vision|low-light vision]]
+
|sq=Amphibious, [[SRD:Low-Light Vision|low-light vision]]
| fort=+4 | ref=+1 | will=–1
+
|fort=+4 |ref=+1 |will=–1
| | str=13| dex=13| con=14| int=10| wis=9 | cha=10
+
||str=13|dex=13|con=14|int=10|wis=9 |cha=10
| skills=[[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +3, [[SRD:Swim Skill|Swim]] +9
+
|skills=[[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +3, [[SRD:Swim Skill|Swim]] +9
| feats=[[SRD:Alertness|Alertness]]
+
|feats=[[SRD:Alertness|Alertness]]
| env=Temperate aquatic
+
|env=Temperate aquatic
| org=Company (2–4), patrol (11–20 plus 2 3rd-level lieutenants and 1 leader of 3rd–6th level), or band (30–60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)
+
|org=Company (2–4), patrol (11–20 plus 2 3rd-level lieutenants and 1 leader of 3rd–6th level), or band (30–60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)
| cr=1/2
+
|cr=1/2
| treas=Standard
+
|treas=Standard
| align=[[SRD:Neutral|Usually neutral]]
+
|align=[[SRD:Neutral|Usually neutral]]
| adv=By [[SRD:Classes|character class]]
+
|adv=By [[SRD:Classes|character class]]
| la=+1
+
|la=+1
 
}}
 
}}
 
A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.
 
A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.
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===Combat===
 
===Combat===
   
Merfolk favor [[SRD: Heavy Crossbow|heavy crossbow]]s of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range increment of 30 feet. Merfolk often barrage their enemies before closing, when they resort to [[SRD: Trident|Trident]]s.
+
Merfolk favor [[SRD:Heavy Crossbow|heavy crossbow]]s of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range increment of 30 feet. Merfolk often barrage their enemies before closing, when they resort to [[SRD: Trident|Trident]]s.
   
 
'''Amphibious ([[SRD:Ex|Ex]]):''' Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge.
 
'''Amphibious ([[SRD:Ex|Ex]]):''' Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge.
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Mermaid Mermaid]
 
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Mermaid Mermaid]
   
  +
{{SRD Creature Footer}}
 
  +
----
[[Category:Aquatic Subtype|{{BASEPAGENAME}}]]
 
 
{{SRD Creature Breadcrumb}}
[[Category:CR1/2|{{BASEPAGENAME}}]]
 
  +
{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Humanoid Type|{{BASEPAGENAME}}]]
 
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Medium Size|{{BASEPAGENAME}}]]
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[[Category:Monster]]
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
[[Category:Aquatic Terrain|{{BASEPAGENAME}}]]
 
 
[[Category:Race|{{BASEPAGENAME}}]]
 
[[Category:Race|{{BASEPAGENAME}}]]
[[Category:LA1|{{BASEPAGENAME}}]]
 

Latest revision as of 03:56, 18 January 2010

This material is published under the OGL

Merfolk[]

1st-Level Warrior
Size/Type: Medium Humanoid (Aquatic)
Hit Dice: 1d8+2 (6 hp)
Initiative: +1
Speed: 5 ft. (1 square), swim 50 ft.
Armor Class: 13 (+1 Dex, +2 leather), touch 11, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19–20)
Full Attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Amphibious, low-light vision
Saves: Fort +4, Ref +1, Will –1
Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10
Skills: Listen +3, Spot +3, Swim +9
Feats: Alertness
Environment: Temperate aquatic
Organization: Company (2–4), patrol (11–20 plus 2 3rd-level lieutenants and 1 leader of 3rd–6th level), or band (30–60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +1

A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.

Merfolk speak Common and Aquan.

Most merfolk encountered outside their home are warriors; the information in the statistics block is for one of 1st level.

Combat[]

Merfolk favor heavy crossbows of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range increment of 30 feet. Merfolk often barrage their enemies before closing, when they resort to Tridents.

Amphibious (Ex): Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge.

Skills: A merfolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

The merfolk warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Merfolk as characters[]

  • Dex +2, Con +2, Cha +2
  • Medium size
  • Type: Humanoid (Aquatic)
  • Base speed 5 ft. (1 square), swim 50 ft. (+8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line)
  • Special qualities: low-light vision
  • Amphibious: Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge
  • Automatic Languages: Common and Aquan
  • Favored class: bard
  • Level adjustment: +1

SEE WIKIPEDIA ENTRY: Mermaid



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