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|This material is published under the OGL|
MEDIUM MONSTROUS SCORPIONEdit
|Monstrous Scorpion, Medium|
|Hit Dice:||2d8+4 (13 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||14 (+4 natural), touch 10, flat-footed 14|
|Attack:||Claw +2 melee (1d4+1)|
|Full Attack:||2 claws +2 melee (1d4+1) and sting –3 melee (1d4 plus poison)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Constrict 1d4+1, improved grab, poison|
|Special Qualities:||Darkvision 60 ft., tremorsense 60 ft., vermin traits|
|Saves:||Fort +5, Ref +0, Will +0|
|Abilities:||Str 13, Dex 10, Con 14, Int , Wis 10, Cha 2|
|Skills:||Climb +5, Hide +4, Spot +4|
|Organization:||Solitary or colony (2–5)|
|Advancement:||3–4 HD (Medium)|
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.
SEE WIKIPEDIA ENTRY: Scorpion