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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Inflict Moderate Wounds, Mass
 
| name=Inflict Moderate Wounds, Mass
| school=[[SRD:Necromancy School|Necromancy]]
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| school=Necromancy
 
| lvl=[[SRD:Cleric Spell List|Clr]] 6
 
| lvl=[[SRD:Cleric Spell List|Clr]] 6
 
| comp=V, S
 
| comp=V, S

Latest revision as of 03:13, 9 January 2010

This material is published under the OGL

Necromancy
Level: Clr 6
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes


Negative energy spreads out in all directions from the point of origin, dealing 2d8 points of damage +1 point per caster level (maximum +30) to nearby living enemies.

Like other inflict spells, mass inflict moderate wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.



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