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Changes: SRD:Mass Inflict Light Wounds


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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
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{{OGL Top}}
{{OGL Top}}
{{3.5e Spell
| name=Inflict Light Wounds, Mass
| name=Inflict Light Wounds, Mass
| school=[[SRD:Necromancy School|Necromancy]]
| school=Necromancy
| lvl=[[SRD:Cleric Spell List|Clr]] 5, [[SRD:Destruction Domain|Destruction]] 5
| lvl=[[SRD:Cleric Spell List|Clr]] 5, [[SRD:Destruction Domain|Destruction]] 5
| comp=V, S
| comp=V, S

Latest revision as of 03:13, January 9, 2010

This material is published under the OGL

{{#set:School=Necromancy }}

Inflict Light Wounds, Mass
Level: {{#arraymap: Clr 5, Destruction 5|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels){{#set:Range=Other}}
Target: One creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage +1 point per caster level (maximum +25) to nearby living enemies.

Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.

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