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Changes: SRD:Mass Bear's Endurance

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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
 
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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Bear's Endurance, Mass
 
| name=Bear's Endurance, Mass
| school=[[SRD:Transmutation|Transmutation]]
+
| school=Transmutation
 
| lvl=[[SRD:Cleric Spell List|Clr]] 6, [[SRD:Druid Spell List|Drd]] 6, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 6
 
| lvl=[[SRD:Cleric Spell List|Clr]] 6, [[SRD:Druid Spell List|Drd]] 6, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 6
 
| comp=V, S, M
 
| comp=V, S, M

Latest revision as of 02:15, January 9, 2010

This material is published under the OGL

{{#set:School=Transmutation }}

Bear's Endurance, Mass
Transmutation
Level: {{#arraymap: Clr 6, Drd 6, Sor/Wiz 6|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels){{#set:Range=Other}}
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes


The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject’s Constitution drops back to normal. They are not lost first as temporary hit points are.



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