SRD:Magic Fang
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| This material is published under the OGL |
{{#set:School=Transmutation }}
| Transmutation | |
| Level: | {{#arraymap: Drd 1, Rgr 1, Scalykind 1|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 standard action |
| Range: | Range::Touch |
| Target: | Living creature touched |
| Duration: | 1 min./level |
| Saving Throw: | Will negates (harmless) |
| Spell Resistance: | Yes (harmless) |
Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage.)
Magic fang can be made permanent with a permanency spell.
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