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<noinclude>{{OGL Top}} |
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<noinclude>{{OGL Top}} |
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</noinclude>{| class="d20" |
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</noinclude>{| class="zebra d20" |
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|+ style="font-size: larger; white-space: nowrap;" | Light Shield |
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|+ style="font-size: larger; white-space: nowrap;" | Light Shield |
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| Fine || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1 |
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| Fine || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1 |
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|- class="even" |
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| Diminuative || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1 |
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| Diminuative || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1 |
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| Tiny || 4 gp 5 sp || 1 gp 5 sp || 1 || 3/5 lb. || 1/2 lb. || 2 || 1 |
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| Tiny || 4 gp 5 sp || 1 gp 5 sp || 1 || 3/5 lb. || 1/2 lb. || 2 || 1 |
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| Small || 9 gp || 3 gp || 1d2 || 3 lb.|| 2-1/2 lb. || 5 || 3 |
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| Small || 9 gp || 3 gp || 1d2 || 3 lb.|| 2-1/2 lb. || 5 || 3 |
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| Medium || 9 gp || 3 gp || 1d3 || 6 lb. || 5 lb. || 10 || 7 |
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| Medium || 9 gp || 3 gp || 1d3 || 6 lb. || 5 lb. || 10 || 7 |
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| Large || 18 gp || 6 gp || 1d4 || 12 lb. || 10 lb. || 20 || 14 |
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| Large || 18 gp || 6 gp || 1d4 || 12 lb. || 10 lb. || 20 || 14 |
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| Huge || 36 gp || 12 gp || 1d6 || 30 lb. || 25 lb. || 40 || 28 |
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| Huge || 36 gp || 12 gp || 1d6 || 30 lb. || 25 lb. || 40 || 28 |
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| Gargantuan || 72 gp || 24 gp || 1d8 || 48 lb. || 40 lb. || 80 || 56 |
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| Gargantuan || 72 gp || 24 gp || 1d8 || 48 lb. || 40 lb. || 80 || 56 |
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When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one [[SRD:Size Category|size category]] larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack. |
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When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one [[SRD:Size Category|size category]] larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack. |
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{| class="d20" cellspacing="0" cellpadding="0" |
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{| class="zebra d20" cellspacing="0" cellpadding="0" |
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|+ Table: Light Spiked Shield Damage |
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|+ Table: Light Spiked Shield Damage |
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Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier. |
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Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier. |
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{| class="d20" style="white-space: nowrap; width: 1px;" |
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{| class="zebra d20" style="white-space: nowrap; width: 1px;" |
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|+ Light Shield Material Enhancements |
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|+ Light Shield Material Enhancements |
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| style="text-align: left;" | Steel || 9 gp || 159 gp || 10 || 10 || style="text-align: left;" | — |
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| style="text-align: left;" | Steel || 9 gp || 159 gp || 10 || 10 || style="text-align: left;" | — |
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| style="text-align: left;" | Wood || 3 gp || 153 gp || 5 || 7 || style="text-align: left;" | — |
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| style="text-align: left;" | Wood || 3 gp || 153 gp || 5 || 7 || style="text-align: left;" | — |
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| style="text-align: left;" | [[SRD:Adamantine|Adamantine]] || — || 2,009 gp || 20 || 13 || style="text-align: left;" | Bypass hardness less than 20 |
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| style="text-align: left;" | [[SRD:Adamantine|Adamantine]] || — || 2,009 gp || 20 || 13 || style="text-align: left;" | Bypass hardness less than 20 |
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| style="text-align: left;" | [[SRD:Deep Crystal|Deep Crystal]] || — || 1,003 gp || 10 || 21 || style="text-align: left;" | Psionic |
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| style="text-align: left;" | [[SRD:Deep Crystal|Deep Crystal]] || — || 1,003 gp || 10 || 21 || style="text-align: left;" | Psionic |
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| style="text-align: left;" | [[SRD:Mundane Crystal|Mundane Crystal]] || — || 153 gp || 8 || 17 || style="text-align: left;" | No rusting, not metal |
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| style="text-align: left;" | [[SRD:Mundane Crystal|Mundane Crystal]] || — || 153 gp || 8 || 17 || style="text-align: left;" | No rusting, not metal |
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| style="text-align: left;" | [[SRD:Darkwood|Darkwood]] || — || 203 gp || 5 || 7 || style="text-align: left;" | 1/2 weight |
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| style="text-align: left;" | [[SRD:Darkwood|Darkwood]] || — || 203 gp || 5 || 7 || style="text-align: left;" | 1/2 weight |
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| style="text-align: left;" | [[SRD:Dragonhide|Dragonhide]] || — || 306 gp || 10 || 7 || style="text-align: left;" | Usable by [[SRD:Druid|druid]]s |
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| style="text-align: left;" | [[SRD:Dragonhide|Dragonhide]] || — || 306 gp || 10 || 7 || style="text-align: left;" | Usable by [[SRD:Druid|druid]]s |
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| style="text-align: left;" | [[SRD:Cold Iron|Iron, Cold]] || 18 gp || 168 gp || 10 || 10 || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp. |
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| style="text-align: left;" | [[SRD:Cold Iron|Iron, Cold]] || 18 gp || 168 gp || 10 || 10 || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp. |
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| style="text-align: left;" | [[SRD:Mithral|Mithral]] || — || 1,009 gp || 15 || 10 || style="text-align: left;" | 1/2 weight, no [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] |
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| style="text-align: left;" | [[SRD:Mithral|Mithral]] || — || 1,009 gp || 15 || 10 || style="text-align: left;" | 1/2 weight, no [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] |
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| style="text-align: left;" | [[SRD:Alchemical Silver|Silver, Alchemical]] || 29 gp || 179 gp || 8 || 3 || style="text-align: left;" | −1 damage |
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| style="text-align: left;" | [[SRD:Alchemical Silver|Silver, Alchemical]] || 29 gp || 179 gp || 8 || 3 || style="text-align: left;" | −1 damage |
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| This material is published under the OGL
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Light Shield
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| Size | Cost | Damage | Weight | hp
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| Steel | Wood | Steel | Wood | Steel | Wood
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| Fine | 4 gp 5 sp | 1 gp 5 sp | — | 3/5 lb. | 1/2 lb. | 1 | 1
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| Diminuative | 4 gp 5 sp | 1 gp 5 sp | — | 3/5 lb. | 1/2 lb. | 1 | 1
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| Tiny | 4 gp 5 sp | 1 gp 5 sp | 1 | 3/5 lb. | 1/2 lb. | 2 | 1
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| Small | 9 gp | 3 gp | 1d2 | 3 lb. | 2-1/2 lb. | 5 | 3
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| Medium | 9 gp | 3 gp | 1d3 | 6 lb. | 5 lb. | 10 | 7
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| Large | 18 gp | 6 gp | 1d4 | 12 lb. | 10 lb. | 20 | 14
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| Huge | 36 gp | 12 gp | 1d6 | 30 lb. | 25 lb. | 40 | 28
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| Gargantuan | 72 gp | 24 gp | 1d8 | 48 lb. | 40 lb. | 80 | 56
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| Collossal | 144 gp | 48 gp | 2d6 | 72 lb. | 60 lb. | 160 | 112
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Description
Edit
You strap a shield to your forearm and grip it with your hand. A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a light shield, using it as an off-hand weapon instead of using it for defense. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Enhancements
Edit
- Shield Spikes
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
Table: Light Spiked Shield Damage
| Fine | Diminuative | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal
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| — | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6
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An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier.
Magical/Psionic Weapon Enhancements
| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2
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| +1 | +2,000 gp | +2 | +10
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| +2 | +8,000 gp | +4 | +20
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| +3 | +18,000 gp | +6 | +30
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| +4 | +32,000 gp | +8 | +40
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| +5 | +50,000 gp | +10 | +50
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| +6 | +72,000 gp3 | +12 | +60
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| +7 | +98,000 gp3 | +14 | +70
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| +8 | +128,000 gp3 | +16 | +80
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| +9 | +162,000 gp3 | +18 | +90
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| +10 | +200,000 gp3 | +20 | +100
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| +11 or more | + bonus × bonus × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10
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Magical/Psionic Armor and Shield Enhancements
| Bonus Value | Additional Cost | Hardness Increase1 | Additional hp1
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| +1 | +1,000 gp | +2 | +10
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| +2 | +4,000 gp | +4 | +20
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| +3 | +9,000 gp | +6 | +30
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| +4 | +16,000 gp | +8 | +40
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| +5 | +25,000 gp | +10 | +50
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| +6 | +36,000 gp2 | +12 | +60
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| +7 | +49,000 gp2 | +14 | +70
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| +8 | +64,000 gp2 | +16 | +80
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| +9 | +81,000 gp2 | +18 | +90
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| +10 | +100,000 gp2 | +20 | +100
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| +11 or more | + bonus × bonus × 10,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10
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Back to Main Page → System Reference Document → Armor
Open Game Content
| This is part of the Revised (v.3.5) System Reference Document. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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