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This material is published under the OGL


Leather Armor (Light)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 10gp 20gp +2 7.5 lb. 10
Medium 10gp 20gp +2 15 lb. 10
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+6 0 10% 2
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Don Don Hastily Remove
1 minute  5 rounds  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.


Enhancements[]

These are the prices for this item when made with specific materials or enhancements.


Leather Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Leather 160 gp 2 10 -


  1. The given costs include the masterwork component.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and
    hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability
    worth more than +5, then it's epic. Multiply magic cost by 10.

See Also[]



Back to Main PageSystem Reference DocumentArmor

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