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|This material is published under the OGL|
LARGE MONSTROUS SCORPIONEdit
|Monstrous Scorpion, Large|
|Hit Dice:||5d8+10 (32 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||16 (–1 size, +7 natural),, touch 9, flat-footed 16|
|Attack:||Claw +6 melee (1d6+4)|
|Full Attack:||2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Constrict 1d6+4, improved grab, poison|
|Special Qualities:||Darkvision 60 ft., tremorsense 60 ft., vermin traits|
|Saves:||Fort +6, Ref +1, Will +1|
|Abilities:||Str 19, Dex 10, Con 14, Int , Wis 10, Cha 2|
|Skills:||Climb +8, Hide +0, Spot +4|
|Organization:||Solitary or colony (2–5)|
|Treasure:||1/10 coins; 50% goods; 50% items|
|Advancement:||6–9 HD (Large)|
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.