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LAMMASUEdit

Size/Type: Large Magical Beast
Hit Dice: 7d10+21 (59 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 60 ft.(average)
Armor Class: 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple: +7/+17
Attack: Claw +12 melee (1d6+6)
Full Attack: 2 claws +12 melee (1d6+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+3, spells
Special Qualities: Darkvision 60 ft., low-light vision, magic circle against evil, spell-like abilities
Saves: Fort +8, Ref +8, Will +7
Abilities: Str 23, Dex 12, Con 17, Int 16, Wis 17, Cha 14
Skills: Concentration +13, Diplomacy +4, Knowledge (arcana) +13, Listen +13, Sense Motive +13, Spot +15
Feats: Blind Fight, Iron Will, Lightning Reflexes
Environment: Temperate deserts
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Always lawful good
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment: +5

A typical lammasu is about 8 feet long and weighs about 500 pounds. Lammasus speak Common, Draconic, and Celestial.

COMBATEdit

A lammasu attacks with spells or its razor-sharp claws. It almost always enters combat if it observes a good creature being threatened by evil.

Spells: A lammasu casts spells as a 7th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.

Typical Cleric Spells Prepared (6/6/5/4/2; save DC 13 + spell level): 0—detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*; 2nd— 'aid'*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—holy smite*, neutralize poison.

*Domain spell. Domains: Good and Healing.

Magic Circle against Evil (Su): A lammasu radiates a continuous magic circle against evil that affects a 20-foot radius.

Spell-Like Abilities: 2/day—greater invisibility (self only); 1/day—dimension door. Caster level 7th.

Pounce (Ex): If a lammasu charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +12 melee, damage 1d6+3.

Skills: Lammasus have a +2 racial bonus on Spot checks.

See Also: Golden Protector (SRD Creature)

SEE WIKIPEDIA ENTRY: Lammasu



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