Dungeons and Dragons Wiki
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|creature=
 
|creature=
 
|size=Large
 
|size=Large
|type=[[SRD:Outsider Type|Outsider]] ([[SRD:Evil Subtype|Evil]], [[SRD:Extraplanar Subtype|Extraplanar]]) ([[SRD:Chaotic Subtype|Chaotic]] or [[SRD:Lawful Subtype|Lawful]])
+
|type=[[SRD:Outsider Type|Outsider]] ([[SRD:Evil Subtype|Evil]], [[SRD:Extraplanar Subtype|Extraplanar]]) |subtypes=[[SRD:Chaotic Subtype|Chaotic]] or [[SRD:Lawful Subtype|Lawful]]
|hd=40d8+360 | hp=710 <!--max hp per die: 40 x 8 + 40 x 9 (Con) + 30 (feat) = 710-->
+
|hd=40d8+360 |hp=710 <!--max hp per die: 40 x 8 + 40 x 9 (Con) + 30 (feat) = 710-->
 
|init=+11 (+7 [[SRD:Dexterity|Dex]], +4 [[SRD:Improved Initiative|Improved Initiative]])
 
|init=+11 (+7 [[SRD:Dexterity|Dex]], +4 [[SRD:Improved Initiative|Improved Initiative]])
 
|speed=80 ft., fly 240 ft. (perfect)
 
|speed=80 ft., fly 240 ft. (perfect)
 
|ac=50 (+7 [[SRD:Dexterity|Dex]], –1 size, +34 natural) |touch=17 |flat=43
 
|ac=50 (+7 [[SRD:Dexterity|Dex]], –1 size, +34 natural) |touch=17 |flat=43
|bab=+40 | grapple=+60
+
|bab=+40 |grapple=+60
 
|at=+58 claw (4d6+16) melee
 
|at=+58 claw (4d6+16) melee
 
|full_at=2 claws +58 (4d6+16) melee, 1 bite +52 (4d8+8 +spell suck) melee, 2 wings +50 (2d6+8) melee, 1 tail slam +50 (4d8+8) melee
 
|full_at=2 claws +58 (4d6+16) melee, 1 bite +52 (4d8+8 +spell suck) melee, 2 wings +50 (2d6+8) melee, 1 tail slam +50 (4d8+8) melee
|space=10ft. | reach=10 ft.
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|space=10ft. |reach=10 ft.
 
|sa=[[SRD:Improved Grab|Improved grab]], spell suck, learned spell immunity, [[SRD:Spell-Like Ability|spell-like abilities]], summon [[SRD:Fiend|fiend]]
 
|sa=[[SRD:Improved Grab|Improved grab]], spell suck, learned spell immunity, [[SRD:Spell-Like Ability|spell-like abilities]], summon [[SRD:Fiend|fiend]]
 
|sq=[[SRD:Abomination|Abomination traits]], [[SRD:Fast Healing|fast healing]] 15, [[SRD:Regeneration|regeneration]] 15, SR 38, DR 15/good and epic
 
|sq=[[SRD:Abomination|Abomination traits]], [[SRD:Fast Healing|fast healing]] 15, [[SRD:Regeneration|regeneration]] 15, SR 38, DR 15/good and epic

Revision as of 22:08, 5 December 2009

This material is published under the OGL

INFERNAL

Template:Creature Table An infernal’s natural weapons are treated as epic, evil, and chaotic-aligned or lawful-aligned for the purpose of overcoming damage reduction.

Combat

Improved Grab (Ex): If an infernal hits with a claw, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Infernals can use this ability on Large and smaller creatures. The infernal has the option to conduct the grapple normally, or simply use its claw to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals standard claw damage, in addition to automatic spell suck damage.

Spell Suck (Su): If an infernal bites a foe, the foe loses one of its highest-level prepared spells or one of the spell slots for this day that it has not used. The victim chooses the prepared spell to lose. If the victim has no prepared spells or unused spell slots (either because it has exhausted its spellcasting for the day or because the victim is not a spellcaster), the bite instead deals 2 points of temporary Intelligence damage.

Learned Spell Immunity (Su): If an infernal is affected by a spell cast by a particular spellcaster, the infernal thereafter becomes immune to that spell when cast by that spellcaster.

Spell-Like At will—animate dead, blasphemy, blur, charm person, create undead, darkness, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, fear, fireball, greater dispell magic, hold person, greater invisibility, magic circle against good, major image, produce flame, polymorph, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport] (self plus 1,000 pounds), unholy aura, unholy blight, unhallow, wall of fire; 1/day—fire storm, hellball (epic spell), implosion, meteor swarm. Caster level 26th; save DC 19 + spell level. The DCs are Charisma-based.

Summon Fiend (Sp): An infernal can summon four balors or four pit fiends per day (lawful infernals summon pit fiends, and chaotic infernals summon balors).

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to Energy Drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection ; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

Regeneration (Ex): Infernals take normal damage from good weapons. Lawful infernals also take normal damage from chaotic weapons, and vice versa.



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