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{{Power
 
{{Power
 
| name=Inertial Armor
 
| name=Inertial Armor
| disc=[[SRD:Psychokinesis Discipline|Psychokinesis]]
+
| disc=Psychokinesis
 
| lvl=[[SRD:Psion/Wilder Powers|Psion]]/[[SRD:Psion/Wilder Powers|Wilder]] 1, [[SRD:Psychic Warrior Powers|Psychic Warrior]] 1
 
| lvl=[[SRD:Psion/Wilder Powers|Psion]]/[[SRD:Psion/Wilder Powers|Wilder]] 1, [[SRD:Psychic Warrior Powers|Psychic Warrior]] 1
 
| disp=Visual; see text
 
| disp=Visual; see text

Latest revision as of 00:41, March 19, 2010

This material is published under the OGL
Inertial Armor
Psychokinesis{{#set:Discipline=Psychokinesis}}
Level: Psion/Wilder 1, Psychic Warrior 1{{#arraymap: Psion/Wilder 1, Psychic Warrior 1|,|x|{{#set:Level=x}}}}
Display: Visual; see text
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 1; see text


Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor.

Your inertial armor can be invisible or can appear as a colored glow, at your option.

The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor.

Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1.



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