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When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil). |
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When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil). |
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{| class="d20" cellspacing="0" cellpadding="0" |
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{| class="zebra d20" cellspacing="0" cellpadding="0" |
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! style="text-align: left;" | Familiar || Alignment || Arcane Spellcaster Level |
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! style="text-align: left;" | Familiar || Alignment || Arcane Spellcaster Level |
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| style="text-align: left;" | [[SRD:Shocker Lizard|Shocker lizard]] || [[SRD:Neutral|Neutral]] || 5th |
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| style="text-align: left;" | [[SRD:Shocker Lizard|Shocker lizard]] || [[SRD:Neutral|Neutral]] || 5th |
| − |
|- class="even" |
+ |
|- |
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| style="text-align: left;" | [[SRD:Stirge|Stirge]] || [[SRD:Neutral|Neutral]] || 5th |
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| style="text-align: left;" | [[SRD:Stirge|Stirge]] || [[SRD:Neutral|Neutral]] || 5th |
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| style="text-align: left;" | [[SRD:Formian|Formian worker]] || [[SRD:Lawful Neutral|Lawful neutral]] || 7th |
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| style="text-align: left;" | [[SRD:Formian|Formian worker]] || [[SRD:Lawful Neutral|Lawful neutral]] || 7th |
| − |
|- class="even" |
+ |
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| style="text-align: left;" | [[SRD:Imp|Imp]] || [[SRD:Lawful Evil|Lawful evil]] || 7th |
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| style="text-align: left;" | [[SRD:Imp|Imp]] || [[SRD:Lawful Evil|Lawful evil]] || 7th |
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| style="text-align: left;" | [[SRD:Pseudodragon|Pseudodragon]] || [[SRD:Neutral Good|Neutral good]] || 7th |
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| style="text-align: left;" | [[SRD:Pseudodragon|Pseudodragon]] || [[SRD:Neutral Good|Neutral good]] || 7th |
| − |
|- class="even" |
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| style="text-align: left;" | [[SRD:Quasit|Quasit]] || [[SRD:Chaotic Evil|Chaotic evil]] || 7th |
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| style="text-align: left;" | [[SRD:Quasit|Quasit]] || [[SRD:Chaotic Evil|Chaotic evil]] || 7th |
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The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below. |
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The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below. |
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{| class="d20" cellspacing="0" cellpadding="0" |
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{| class="zebra d20" cellspacing="0" cellpadding="0" |
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! style="text-align: left;" | Familiar || Type/Subtype || Arcane Spellcaster Level |
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! style="text-align: left;" | Familiar || Type/Subtype || Arcane Spellcaster Level |
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| style="text-align: left;" | [[SRD:Celestial Creature|Celestial]] [[SRD:Hawk|hawk]]<sup>1</sup> || [[SRD:Good Subtype|Good]] || 3rd |
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| style="text-align: left;" | [[SRD:Celestial Creature|Celestial]] [[SRD:Hawk|hawk]]<sup>1</sup> || [[SRD:Good Subtype|Good]] || 3rd |
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|- class="even" |
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| style="text-align: left;" | [[SRD:Fiendish Creature|Fiendish]] [[SRD:Snake|Tiny viper snake]]<sup>2</sup> || [[SRD:Evil Subtype|Evil]] || 3rd |
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| style="text-align: left;" | [[SRD:Fiendish Creature|Fiendish]] [[SRD:Snake|Tiny viper snake]]<sup>2</sup> || [[SRD:Evil Subtype|Evil]] || 3rd |
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| style="text-align: left;" | [[SRD:Air Elemental|Air elemental, Small]] || [[SRD:Air Subtype|Air]] || 5th |
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| style="text-align: left;" | [[SRD:Air Elemental|Air elemental, Small]] || [[SRD:Air Subtype|Air]] || 5th |
| − |
|- class="even" |
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| style="text-align: left;" | [[SRD:Earth Elemental|Earth elemental, Small]] || [[SRD:Earth Subtype|Earth]] || 5th |
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| style="text-align: left;" | [[SRD:Earth Elemental|Earth elemental, Small]] || [[SRD:Earth Subtype|Earth]] || 5th |
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| style="text-align: left;" | [[SRD:Fire Elemental|Fire elemental, Small]] || [[SRD:Fire Subtype|Fire]] || 5th |
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| style="text-align: left;" | [[SRD:Fire Elemental|Fire elemental, Small]] || [[SRD:Fire Subtype|Fire]] || 5th |
| − |
|- class="even" |
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| style="text-align: left;" | [[SRD:Lizard|Shocker lizard]] || [[SED:Electricity|electricity]] || 5th |
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| style="text-align: left;" | [[SRD:Lizard|Shocker lizard]] || [[SED:Electricity|electricity]] || 5th |
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| style="text-align: left;" | [[SRD:Water Elemental|Water elemental, Small]] || [[SRD:Water Subtype|Water]] || 5th |
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| style="text-align: left;" | [[SRD:Water Elemental|Water elemental, Small]] || [[SRD:Water Subtype|Water]] || 5th |
| − |
|- class="even" |
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| style="text-align: left;" | [[SRD:Homunculus|Homunculus]]<sup>3</sup> || [[SRD:Undead Type|Undead]] || 7th |
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| style="text-align: left;" | [[SRD:Homunculus|Homunculus]]<sup>3</sup> || [[SRD:Undead Type|Undead]] || 7th |
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| This material is published under the OGL
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Improved Familiar [General]
Edit
This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.
Prerequisites
Edit
Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).
Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below.
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