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=====Saving Throws and Illusions (Disbelief)=====
 
=====Saving Throws and Illusions (Disbelief)=====
   
Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
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Creatures encountering an illusion usually do not receive [[SRD:Saving Throw|saving throws]] to recognize it as illusory until they study it carefully or interact with it in some fashion.
   
 
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
 
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
   
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.<noinclude>
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A failed [[SRD:Saving Throw|saving throw]] indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.<noinclude>
   
 
===Illusion Spells===
 
===Illusion Spells===
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[[Category:Term]]
 
[[Category:Term]]
 
[[Category:School]]
 
[[Category:School]]
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[[Category:Illusion School|*]]
 
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Latest revision as of 16:40, October 13, 2012

This material is published under the OGL

Illusion School

Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.

Saving Throws and Illusions (Disbelief)

Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

Illusion Spells

B

C

D

F

G

H

I

I cont.

M

N

P

P cont.

R

S

V

W

Z



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