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|This material is published under the OGL|
|Human Commoner Zombie|
|Hit Dice:||2d12+3 (16 hp)|
|Speed:||30 ft. (6 squares; can’t run)|
|Armor Class:||11 (–1 Dex, +2 natural), touch 9, flat-footed 11|
|Attack:||Slam+2 melee (1d6+1) or club +2 melee (1d6+1)|
|Full Attack:||Slam+2 melee, (1d6+1) or club +2 melee (1d6+1)|
|Space/Reach:||5 ft./5 ft|
|Special Qualities:||Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits|
|Saves:||Fort +0, Ref –1, Will +3|
|Abilities:||Str 12, Dex 8, Con , Int , Wis 10, Cha 1|
|Alignment:||Always neutral evil|
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.